Nodes/ComfyUI libigl/Remesh Blender
ComfyUI Node

Remesh Blender

A ComfyUI node in geompack/remeshing with 6 inputs and 2 outputs.

By PozzettiAndrea·Created 9 months ago·Updated 27 days ago· 209
Remesh Blender
  • trimesh
  • remeshed_mesh
  • info
backend
backend.voxel_size1.00
backend.octree_depth6
backend.scale0.90
backend.sharpness1.0
Categorygeompack/remeshing

Inputs (6)

NameTypeDefaultDescription
trimeshTRIMESH
backendCOMBORemeshing algorithm. voxel=watertight, smooth/sharp/blocks=modifier-based
backend.voxel_sizeoptFLOAT1.000.001–1Voxel size for Blender voxel remesh. Smaller = more detail, more faces. Output is always watertight.
backend.octree_depthoptINT61–10Resolution of the remesh. Higher = more detail, more faces.
backend.scaleoptFLOAT0.900–1Ratio of output size to input bounding box.
backend.sharpnessoptFLOAT1.00–5Edge sharpness for Sharp mode.

Outputs (2)

NameTypeDescription
remeshed_meshTRIMESH
infoSTRING