ComfyUI Node
Reconstruct Ball Pivoting (backend)
A ComfyUI node in geompack/reconstruction with 4 inputs and 2 outputs.
Reconstruct Ball Pivoting (backend)
- points
- reconstructed_mesh
- info
◄ball_radius0.00►
◄estimate_normalstrue►
◄normal_radius0.10►
Categorygeompack/reconstruction
Inputs (4)
| Name | Type | Default | Description |
|---|---|---|---|
| points | TRIMESH | — | |
| ball_radius | FLOAT | 0.000–100 | Ball radius in absolute units (same as mesh coordinates). Smaller = finer detail but more holes, larger = smoother but loses detail. 0 = auto (PyMeshLab estimates from point spacing). |
| estimate_normals | COMBO | true | Re-estimate point normals using k-nearest neighbors. Enable if the input has no normals or unreliable normals. |
| normal_radius | FLOAT | 0.100.001–10 | Search radius for normal estimation via k-nearest neighbors. Should be 2-3x the average point spacing. Only used when estimate_normals is true. |
Outputs (2)
| Name | Type | Description |
|---|---|---|
| reconstructed_mesh | TRIMESH | — |
| info | STRING | — |