Nodes/ComfyUI libigl/Reconstruct Ball Pivoting (backend)
ComfyUI Node

Reconstruct Ball Pivoting (backend)

A ComfyUI node in geompack/reconstruction with 4 inputs and 2 outputs.

By PozzettiAndrea·Created 9 months ago·Updated 27 days ago· 209
Reconstruct Ball Pivoting (backend)
  • points
  • reconstructed_mesh
  • info
ball_radius0.00
estimate_normalstrue
normal_radius0.10
Categorygeompack/reconstruction

Inputs (4)

NameTypeDefaultDescription
pointsTRIMESH
ball_radiusFLOAT0.000–100Ball radius in absolute units (same as mesh coordinates). Smaller = finer detail but more holes, larger = smoother but loses detail. 0 = auto (PyMeshLab estimates from point spacing).
estimate_normalsCOMBOtrueRe-estimate point normals using k-nearest neighbors. Enable if the input has no normals or unreliable normals.
normal_radiusFLOAT0.100.001–10Search radius for normal estimation via k-nearest neighbors. Should be 2-3x the average point spacing. Only used when estimate_normals is true.

Outputs (2)

NameTypeDescription
reconstructed_meshTRIMESH
infoSTRING