Nodes/WtlNodes/Exposure
ComfyUI Node

Exposure

Brighten in EV stops, the way a camera actually thinks

By Scorpiosis0·Created 10 months ago·Updated 2 months ago· 3
Exposure
  • image
  • IMAGE
exposure0.0
apply_type

A brightness slider adds a flat amount; real exposure multiplies by a factor of two per stop. Those are not the same thing, and the difference shows up the moment your image is dark. Exposure from WtlNodes is the physically-based version: it multiplies pixel values by 2^EV, where EV is exposure value in stops. +1 EV doubles the light, −1 EV halves it. It's the correction that behaves like a camera exposure rather than a digital brightness hack.

That matters for a practical reason: a flat additive brightening (the naive "brightness" knob) lifts your blacks into gray and makes the image look washed. A multiplicative 2^EV brightens proportionally - shadow detail comes up, highlights respond naturally, and the tonal structure survives. It's the correct first move for an underexposed render, before you reach for anything fancier.

The inputs

  • image - anything, batch included.
  • exposure - −10 to +10 EV, default 0, step 0.1. ±1 to ±2 is the everyday range; +2 is a big lift, −2 is a heavy darkening. The EV scale makes it predictable: the same +1 EV does the same "one stop" to a bright image and a dark one.
  • apply_type - the pack-wide live-preview dropdown.

One IMAGE out.

Where it fits

  • Rescuing underexposed generations. AI models love generating murky, dark scenes; a +1 to +2 EV pass lifts them without the flat-gray look of an additive brighten.
  • Matching a mood. Slightly negative EV (−0.5 to −1) gives a cinematic push toward shadow without crushing blacks, because it's multiplicative, not additive.
  • Stacking with the pack's other color nodes. Because Temperature preserves luminance and Exposure works in stops, the two compose cleanly - expose first, then grade color, then contrast.

Install

cd ComfyUI/custom_nodes
git clone https://github.com/Scorpiosis0/ComfyUI-WtlNodes.git

Restart ComfyUI, or install via ComfyUI Manager (search "WtlNodes"). No models, no heavy deps - it's per-pixel math.

Gotchas

  • Extreme EV clips to white. +10 EV turns everything white; that's the math, not a bug. If you're past +3 and it still looks wrong, the image is beyond rescue by exposure alone - look at the source of the darkness instead.
  • It doesn't recover clipped data. If highlights are already pure white, lowering exposure pulls them back to gray white, not detail. Exposure shapes brightness; it can't conjure information that was never recorded.
  • Different from brightness. If you came here wanting an additive lift (like Photoshop's brightness), that's a different node (WtlNodes has a plain Brightness too). Reach for Exposure when you want it to behave like a camera.
CategoryWtlNodes/image

Inputs (3)

NameTypeDefaultDescription
imageIMAGE
exposureFLOAT0.0-10–10
apply_typeCOMBO3 options: none, auto_apply, apply_all

Outputs (1)

NameTypeDescription
IMAGEIMAGE