Nodes/ComfyUI MotionDiff/Export SMPL to 3DCGI Software
ComfyUI Node

Export SMPL to 3DCGI Software

Exporting SMPL to Blender, UE, Unity

By Fannovel16·Created 3 years ago·Updated 2 years ago· 212
Export SMPL to 3DCGI Software
  • smpl
    foldername_prefixmotiondiff_meshes
    formatglb

    Everything the MotionDiff pack produces lives inside ComfyUI until you want to do something real with it - rig it in Blender, drop it into Unreal, composite it in a video editor. Export SMPL to 3DCGI Software is the door out. It takes a single-subject SMPL body (the kind you get from Smplify Motion Data or SMPL Loader) and writes an actual mesh file for every frame of the motion into a folder in Comfy's output directory. One frame of a 196-frame motion = 196 .glb (or whatever format you pick) files.

    This is the single-subject version of the node. If your motion came from the image-estimation side (Human4D_Img2SMPL / SpectreImg2SMPL) and contains multiple people, you want Export Multiple SMPL Subjects to 3DCGI Software instead.

    How it works

    The node takes the SMPL pose parameters (thetas), converts them to a vertex mesh per frame using the same body model the pack renders with, and exports each frame as a Trimesh object in your chosen format. Formats come straight from Trimesh's mesh-format list - glb is the default and the best general choice, but obj, ply, stl, dae, off and more are there. Files land in ComfyUI/output/<foldername_prefix>_smpl/ as numbered per-frame meshes (0.glb, 1.glb, …), ready to import as a sequence.

    The inputs that matter

    • smpl - the body to export.
    • foldername_prefix - folder name base in the output directory (default motiondiff_meshes).
    • format - export format. Stick with glb unless you specifically need OBJ for an app that can't handle glTF.

    There are no outputs - it's a terminal/save node.

    Installation

    Part of Fannovel16/ComfyUI-MotionDiff. Install via ComfyUI Manager (search "ComfyUI MotionDiff") or clone into ComfyUI/custom_nodes and install requirements, then restart. Expect a heavy dependency install (smplx, pyrender, trimesh - trimesh is what does the exporting) and the Linux OpenGL packages (sudo apt-get install libglfw3-dev libgles2-mesa-dev freeglut3-dev) if you want the render nodes working too.

    Gotchas

    Disk space. A 196-frame motion exports 196 mesh files; with multiple formats or dense meshes that adds up fast, and each file is written per-frame with no deduplication. Export only the frames you actually need if you can.

    Also note the folders always get the _smpl suffix appended to your prefix, so if you expected a folder named exactly motiondiff_meshes, it'll actually be motiondiff_meshes_smpl/. And a real one: exporting an SMPL mesh doesn't export the skeleton or rig - you get skinned mesh per frame, so bringing it into Blender as an animated character means importing as a mesh sequence rather than expecting a ready-made armature.

    CategoryMotionDiff/smpl

    Inputs (3)

    NameTypeDefaultDescription
    smplSMPL
    foldername_prefixSTRINGmotiondiff_meshes
    formatCOMBOglb13 options: dae, stl_ascii, xaml, xyz, zae, stl, +7

    Outputs (0)

    No outputs