Nodes/ComfyUI-Domemaster-Outpaint/Equirect → Domemaster (fulldome render)
ComfyUI Node

Equirect → Domemaster (fulldome render)

A ComfyUI node in 360/dome with 10 inputs and 1 output.

By Burgstall-labs·Created about a month ago·Updated 29 days ago· 1
Equirect → Domemaster (fulldome render)
  • image
  • domemaster
size2048
fov_deg180
dome_tilt0 (flat dome / video at center)
yaw_deg0
pitch_deg0
roll_deg0
interpbicubic
input_hfov_deg360
input_vfov_deg180
Category360/dome

Inputs (10)

NameTypeDefaultDescription
imageIMAGE
sizeINT2048256–8192
fov_degFLOAT18090–250Dome field of view. 180 = standard domemaster.
dome_tiltCOMBO0 (flat dome / video at center)Physical tilt of the target venue. Pitches the aim up by the tilt so the source content lands at the tilted dome's sweet spot rather than straight overhead.
yaw_degFLOAT0-180–180
pitch_degFLOAT0-90–90Manual aim offset, added to the tilt preset. 0 = dome centered on the source patch, 90 = centered on the zenith (camera-up domemaster).
roll_degFLOAT0-180–180Rotate the dome image about its center (which direction is 'front'/down-screen).
interpCOMBObicubic2 options: bilinear, bicubic
input_hfov_degoptFLOAT36090–360
input_vfov_degoptFLOAT18090–180

Outputs (1)

NameTypeDescription
domemasterIMAGE