DynSamplerSelect
The SMEA/Dyn samplers, ported to ComfyUI
- SAMPLER
DynSamplerSelect hands you a few "dynamic" samplers that aren't in stock ComfyUI: euler_ancestral_dy, dpmpp_2m_dy, and dpmpp_3m_dy. These are pamparamm's port of Koishi-Star's Euler-Smea-Dyn-Sampler, and the reason people hunt them down is artifact reduction - especially the smeared, blobby mess you can get at high resolution or odd aspect ratios.
What the "dy" samplers are for
Normal samplers denoise on a fixed grid. The Dyn (dynamic) variants do a bit of adaptive work during sampling to fight the specific ugliness that shows up when you push resolution past a model's comfort zone - the duplicated limbs, the blurry patches, the general "this looks like it was upscaled badly" texture. If you've ever generated at 1536-something on SDXL and gotten mush, this family is one of the answers. It's the same lineage as the NovelAI-era "SMEA" samplers people used for exactly that reason.
It's a SAMPLER-producing node, meaning it doesn't sample anything itself - it outputs a sampler object you plug into SamplerCustom (or SamplerCustomAdvanced) in place of the usual KSamplerSelect. That's the whole "custom sampling" pattern in ComfyUI: build the sampler, hand it to the executor node.
The inputs
- sampler_name (dropdown) - pick
euler_ancestral_dy,dpmpp_2m_dy, ordpmpp_3m_dy. - eta (default 1) - the ancestral noise amount, same idea as eta anywhere else. Leave at 1 unless you're specifically dialing ancestral behavior.
- s_dy_pow (default 2) - the one worth knowing. This tunes the dynamic step behavior, and the README gives you the cheat sheet: use
2for theeuler_*sampler,-1for thedpmpp_*samplers, and-1disables the feature entirely. Getting this wrong is the difference between fewer blur artifacts and no benefit, so match it to the sampler you picked. - s_extra_steps (boolean, default false) - extra sub-steps for a bit more quality at the cost of speed.
Output is a SAMPLER → into SamplerCustom.
Install
No models, no heavy deps:
- ComfyUI Manager: search "ComfyUI-ppm", install, restart.
- Manual:
cd ComfyUI/custom_nodes && git clone https://github.com/pamparamm/ComfyUI-ppm, then restart.
Honest take
Samplers are the most fashion-driven corner of this whole hobby - a new "best sampler" trends every few months and most of them are a wash on a good checkpoint at a sane resolution. So set expectations: if you generate at native resolution and your images already look clean, these won't transform anything, and dpmpp_2m from the stock list is perfectly good. The Dyn samplers earn their keep in a narrower spot - high-res or unusual-ratio generations where the standard samplers start producing artifacts. That's the specific itch they scratch, and there they can genuinely help.
The trap to avoid: forgetting the s_dy_pow rule. People wire this up, leave s_dy_pow at the default 2, switch to a dpmpp_* sampler, and wonder why it's not doing much - because 2 is the euler value and dpmpp wants -1. Set it per the README and actually compare against your usual sampler with a fixed seed before deciding it's better; the whole point of custom sampling is that it's easy to A/B.
Pack rule: erroring after an update? Delete and re-add the node. And remember it needs SamplerCustom downstream - it won't plug into a plain KSampler.
Inputs (4)
| Name | Type | Default | Description |
|---|---|---|---|
| sampler_name | COMBO | 6 options: euler_dy, euler_smea_dy, dpmpp_2m_dy, dpmpp_3m_dy, euler_ancestral_dy, Kohaku_LoNyu_Yog | |
| eta | FLOAT | 1.000–100 | — |
| s_dy_pow | INT | 2-1–100 | — |
| s_extra_steps | BOOLEAN | false | — |
Outputs (1)
| Name | Type | Description |
|---|---|---|
| SAMPLER | SAMPLER | — |