ComfyUI Node
Difforum · Storyboard
The whole clip warped by the camera, no diffusion - in about a second. Same engine as the Feedback Sampler with the sampler switched off, so what you see is exactly the motion the render will get: contact sheet, the frames themselves, the camera path from above, and a pacing verdict.
Difforum · Storyboard
- init_image
- direction
- params
- camera
- depth
- sheet
- frames
- camera_path
- info
◄every_nth8►
◄columns6►
◄preview_scale0.50►
◄symmetrynone►
CategoryDifforum/2 · Direction
Inputs (9)
| Name | Type | Default | Description |
|---|---|---|---|
| init_image | IMAGE | Any still: the camera move is played over it. | |
| every_nth | INT | 81–240 | One contact-sheet cell every N frames. |
| columns | INT | 61–16 | Cells per row on the contact sheet. |
| preview_scale | FLOAT | 0.500.1–1 | Working size vs. Setup. 0.5 = half size, much faster. |
| directionopt | DIFFORUM_DIRECTION | The Director's wire: camera, energy curve, scene prompts, keys and look in one cable. | |
| paramsopt | DIFFORUM_PARAMS | From Setup: frame count, fps, width and height. Plug the same Setup everywhere. | |
| cameraopt | DIFFORUM_CAMERA | A camera track from Camera (keys), Camera (expressions) or Camera Import. Overrides the Director's camera. | |
| depthopt | IMAGE | A depth map (white = near), e.g. Depth Anything V2 on the first frame. Needed for real 3D parallax; without it 3D moves fall back to pseudo-3D. | |
| symmetryopt | COMBO | none | Preview an in-loop symmetry (kaleidoscope...) as the Feedback Sampler would apply it. |
Outputs (4)
| Name | Type | Description |
|---|---|---|
| sheet | IMAGE | — |
| frames | IMAGE | — |
| camera_path | IMAGE | — |
| info | STRING | — |