Nodes/Difforum/Difforum · Render Options
ComfyUI Node

Difforum · Render Options

Everything the samplers can fine-tune, kept off the sampler itself. Without this node the look (colour lock, sharpen, grain) comes from the Director's look and the rest uses sensible defaults. Connect it to take manual control: colour anchoring, detail guard, in-loop symmetry, 3D depth calibration, noise seeding and chunked rendering.

By chillithebillis·Created 3 months ago·Updated about 7 hours ago· 8
Difforum · Render Options
    • options
    ◄color_coherence0.80►
    ◄color_modelab►
    ◄anchor_modescene►
    ◄sharpen0.20►
    ◄noise0.020►
    ◄hole_noise0.25►
    ◄symmetrynone►
    ◄symmetry_segments6►
    ◄borderreflection►
    ◄depth_trackingfollow►
    ◄translation_scale1.00►
    ◄near1.00►
    ◄far100.00►
    ◄invert_depthfalse►
    ◄step_scalingby energy (fast)►
    ◄seed_modefixed►
    ◄start_frame0►
    ◄end_frame0►
    CategoryDifforum/4 · Render

    Inputs (18)

    NameTypeDefaultDescription
    color_coherenceFLOAT0.800–1How hard colours are held to the anchor.
    color_modeCOMBOlabHow colour is matched to the anchor: lab (perceptual), rgb, or none.
    anchor_modeCOMBOscenescene = re-anchor colour at each prompt scene; first = hold frame 0; rolling = previous key; none = free.
    sharpenFLOAT0.200–2Sharpening after each diffused frame; keeps feedback from going soft.
    noiseFLOAT0.0200–0.5Grain added before each frame is diffused; feeds new detail.
    hole_noiseFLOAT0.250–1Extra noise where the camera reveals new area, so it is repainted.
    symmetryCOMBOnoneSymmetry applied inside the loop (kaleidoscope for mandalas).
    symmetry_segmentsINT62–64Kaleidoscope segments.
    borderCOMBOreflectionWhat fills the edges the camera exposes: reflection (mirror), border (stretch), zeros.
    depth_trackingCOMBOfollowfollow = depth is re-projected with the image every frame.
    translation_scaleFLOAT1.000–203D motion strength vs. the depth map's range.
    nearFLOAT1.000.01–1000Depth calibration: distance of the nearest depth value.
    farFLOAT100.000.02–10000Depth calibration: distance of the farthest depth value.
    invert_depthBOOLEANfalseEnable if near things are dark in your depth map.
    step_scalingCOMBOby energy (fast)by energy: a frame at denoise 0.5 runs half the steps, like Deforum (about 2x faster at the same look). fixed: every frame runs all steps.
    seed_modeCOMBOfixedfixed = same noise every frame (calmer texture).
    start_frameINT00–1000000Feedback Sampler: render a chunk; init_image is the frame at start_frame.
    end_frameINT00–10000000 = to the end.

    Outputs (1)

    NameTypeDescription
    optionsDIFFORUM_OPTIONS—