ComfyUI Node
Difforum · Render Options
Everything the samplers can fine-tune, kept off the sampler itself. Without this node the look (colour lock, sharpen, grain) comes from the Director's look and the rest uses sensible defaults. Connect it to take manual control: colour anchoring, detail guard, in-loop symmetry, 3D depth calibration, noise seeding and chunked rendering.
Difforum · Render Options
- options
◄color_coherence0.80►
◄color_modelab►
◄anchor_modescene►
◄sharpen0.20►
◄noise0.020►
◄hole_noise0.25►
◄symmetrynone►
◄symmetry_segments6►
◄borderreflection►
◄depth_trackingfollow►
◄translation_scale1.00►
◄near1.00►
◄far100.00►
◄invert_depthfalse►
◄step_scalingby energy (fast)►
◄seed_modefixed►
◄start_frame0►
◄end_frame0►
CategoryDifforum/4 · Render
Inputs (18)
| Name | Type | Default | Description |
|---|---|---|---|
| color_coherence | FLOAT | 0.800–1 | How hard colours are held to the anchor. |
| color_mode | COMBO | lab | How colour is matched to the anchor: lab (perceptual), rgb, or none. |
| anchor_mode | COMBO | scene | scene = re-anchor colour at each prompt scene; first = hold frame 0; rolling = previous key; none = free. |
| sharpen | FLOAT | 0.200–2 | Sharpening after each diffused frame; keeps feedback from going soft. |
| noise | FLOAT | 0.0200–0.5 | Grain added before each frame is diffused; feeds new detail. |
| hole_noise | FLOAT | 0.250–1 | Extra noise where the camera reveals new area, so it is repainted. |
| symmetry | COMBO | none | Symmetry applied inside the loop (kaleidoscope for mandalas). |
| symmetry_segments | INT | 62–64 | Kaleidoscope segments. |
| border | COMBO | reflection | What fills the edges the camera exposes: reflection (mirror), border (stretch), zeros. |
| depth_tracking | COMBO | follow | follow = depth is re-projected with the image every frame. |
| translation_scale | FLOAT | 1.000–20 | 3D motion strength vs. the depth map's range. |
| near | FLOAT | 1.000.01–1000 | Depth calibration: distance of the nearest depth value. |
| far | FLOAT | 100.000.02–10000 | Depth calibration: distance of the farthest depth value. |
| invert_depth | BOOLEAN | false | Enable if near things are dark in your depth map. |
| step_scaling | COMBO | by energy (fast) | by energy: a frame at denoise 0.5 runs half the steps, like Deforum (about 2x faster at the same look). fixed: every frame runs all steps. |
| seed_mode | COMBO | fixed | fixed = same noise every frame (calmer texture). |
| start_frame | INT | 00–1000000 | Feedback Sampler: render a chunk; init_image is the frame at start_frame. |
| end_frame | INT | 00–1000000 | 0 = to the end. |
Outputs (1)
| Name | Type | Description |
|---|---|---|
| options | DIFFORUM_OPTIONS | — |