Nodes/ComfyUI-DLSS5-Enhancer-v15/DLSS5 Enhance (Image)
ComfyUI Node

DLSS5 Enhance (Image)

More Pixels, or a Slightly Different Person. Pick One.

By Strix-3D·Created 18 days ago·Updated 5 days ago· 4
DLSS5 Enhance (Image)
  • Images
  • IMAGE
◄NR StyleDefault►
◄NR Intensity1.0►
◄NR Passes1►
◄Scale2.0►
◄Ray Reconstructionfalse►
◄Pro Controls►

DLSS5 Enhance (Image) takes an IMAGE batch, hands each frame to NVIDIA's DLSS 5 machinery via a wrapper around VE_CLI.exe, and gives it back as an IMAGE batch. No API key, no cloud round-trip. But also no magic - you're getting a learned re-render plus, optionally, a hardware resample.

Those are two different jobs stapled together. The upscale half is the NVIDIA path the community knows from the RTX video super resolution nodes: fast, clean, closer to Lanczos than to a diffusion model. The other half re-decides what your skin, hair and fabric should look like. One of those can't hallucinate. The other is why this node is interesting, and why it will occasionally ruin a face.

Where it sits in a workflow

Treat it as a finishing pass, not a replacement upscaler. Sharp and small, just want it bigger? A 4x ESRGAN or Lanczos - free, instant, nothing invented. Soft or damaged, want pores and lashes invented? SeedVR2 or SUPIR, which rewrite identity too.

This node is the third thing: a re-render for material response. It runs the neural pass at full resolution with no enlargement when scale is 1.0 - test that mode first, because it isolates the variable.

How it actually works

The source is short: each frame becomes an 8-bit RGB PIL image in a temp PNG, then gets shelled out to the CLI:

  • normally render input.png -o out.png --style N --strength X
  • then, only if scale > 1.0, upscale out.png -o up.png --engine rtx --scale X
  • with ray_reconstruction on, reconstruct runs instead - and drops --style and --strength entirely

That's not in the changelog. Turn on Ray Reconstruction and style and strength become decoration - less dramatic than it sounds, since there's no depth buffer or motion vectors in an IMAGE tensor. You're feeding a flat PNG to something built to read a G-buffer. The README's cheat sheet agrees: ray reconstruction is "useless for standard AI images."

And a 2026 thread asking whether DLSS 5 is "a real-time diffusion model on top of a 3D rendering engine" drew a top comment saying the results "just look like img2img" - a different person, differently shaped lips. Fair description of the neural half here: a strong prior aimed at your pixels.

The inputs that matter

  • images - the batch. Frames loop one at a time with a fresh subprocess each, so a 100-frame batch is 100 launches. Fine for stills, brutal for video.
  • strength - 0.0–2.0, default 1.0. The author says don't exceed 1.5; that's generous. Go 0.6–0.8 if the source has real faces.
  • style - Default / Natural / Cinematic. Natural for people; Cinematic for contrast, with crushed shadows as the tax.
  • scale - 1.0–16.0, and the widget opens at 2.0, not 1.0. Drag it down if you only want the neural pass.
  • ray_reconstruction - off, unless you're processing 3D renders or game captures.

Output is a single IMAGE. Feed Save Image, or a colour/sharpening pass first - the README's example is Load Image → this node → colour correction → Save Image, which is the right shape.

Install

Windows only, RTX only. The backend is an .exe, so Linux and Docker are out.

cd ComfyUI/custom_nodes
git clone https://github.com/Strix-3D/ComfyUI-DLSS5-Enhancer-v15

Or search DLSS5-Enhancer in ComfyUI Manager. Then the deps, plus the ~700MB proprietary runtime, which is not in the repo:

.\python_embeded\python.exe -m pip install -r ComfyUI\custom_nodes\ComfyUI-DLSS5-Enhancer-v15\requirements.txt
.\python_embeded\python.exe ComfyUI\custom_nodes\ComfyUI-DLSS5-Enhancer-v15\install.py

install.py pulls the v17.5 release, checks a SHA-256, and extracts into runtime/. Restart, and the nodes appear under DLSS5_v17. Nothing goes in your models/ folder, which trips up anyone coming from normal packs.

Where people get burned

  • "Could not find VE_CLI.exe." Step 2 was skipped; run install.py by hand. And a manual clone doesn't pip for you - imageio-ffmpeg is the only listed requirement, but skip it and you'll get import errors at startup.
  • Opaque failures. The node captures the CLI's output and never prints stderr, so crashes read as a bare "returned non-zero exit status 1." Re-run VE_CLI.exe render your.png -o out.png in a terminal to see the real complaint - and unblock the exe via Properties first if SmartScreen stepped in.
  • 8-bit RGB only. Frames are clipped to uint8, so alpha and 16-bit precision are gone before the neural pass starts.

Last aside: the version strings here don't agree - README says a v1.1.0 update, pyproject.toml says 1.2.2, paths.py says v15.0. Trust the widgets over the changelog.

CategoryDLSS5_v17

Inputs (7)

NameTypeDefaultDescription
ImagesIMAGE—
NR StyleCOMBODefault3 options: Default, Natural, Cinematic
NR IntensityFLOAT1.00–2—
NR PassesINT11–4—
ScaleFLOAT2.01–16Scale factor. Up to 16.0 (1600%) supported in v17.5+
Ray ReconstructionBOOLEANfalseEnable DLSS Ray Reconstruction at native resolution (1x) for high-precision color handling.
Pro ControlsoptSTRINGOutput from DLSS5 Pro Controls node.

Outputs (1)

NameTypeDescription
IMAGEIMAGE—