ComfyUI Node Runs on cloud
Convert DA3 Geometry to Mesh
Convert a depth map into a triangulated 3D mesh.
Convert DA3 Geometry to Mesh
- da3_geometry
- MESH
◄batch_index0►
◄decimation1►
◄discontinuity_threshold0.04►
◄confidence_threshold0.10►
◄use_sky_masktrue►
◄texturetrue►
Categoryimage/geometry estimation
Inputs (7)
| Name | Type | Default | Description |
|---|---|---|---|
| da3_geometry | DA3_GEOMETRY | — | |
| batch_index | INT | 00–4096 | Which image of a batch to convert. Per-image vertex counts differ so batches cannot be stacked. |
| decimation | INT | 11–8 | Vertex stride. 1 = full resolution, 2 = half, etc. |
| discontinuity_threshold | FLOAT | 0.040–1 | Drop triangles whose 3x3 depth span exceeds this fraction. 0 = off. |
| confidence_threshold | FLOAT | 0.100–1 | Exclude pixels whose per-image normalised confidence is below this value (0 = keep all, 1 = keep only the single most confident pixel). Used when the geometry has a confidence map (Small/Base models). |
| use_sky_mask | BOOLEAN | true | Exclude sky-probability pixels (sky >= 0.5) from the mesh. Used when the geometry has a sky map (Mono/Metric models). |
| texture | BOOLEAN | true | Use the source image as a base color texture. |
Outputs (1)
| Name | Type | Description |
|---|---|---|
| MESH | MESH | — |