Nodes/ComfyUI-NoiseGen/πŸ›οΈ Convolution Reverb
ComfyUI Node

πŸ›οΈ Convolution Reverb

πŸ›οΈ PHASE 3: Advanced convolution reverb with impulse response processing

By eg0pr0xyΒ·Created about a year agoΒ·Updated about a year agoΒ· 1
πŸ›οΈ Convolution Reverb
  • audio
  • reverb_audio
  • reverb_report
β—„reverb_typehallβ–Ί
β—„convolution_modefftβ–Ί
β—„wet_dry_mix0.30β–Ί
β—„reverb_time2.0β–Ί
β—„pre_delay0.020β–Ί
β—„amplitude0.80β–Ί
β—„ir_length4.0β–Ί
β—„early_reflections0.30β–Ί
β—„late_reflections0.70β–Ί
β—„room_size0.50β–Ί
β—„damping0.30β–Ί
β—„diffusion0.60β–Ί
β—„modulation_rate0.50β–Ί
β—„modulation_depth0.050β–Ί
β—„high_cut8000β–Ί
β—„low_cut100β–Ί
β—„stereo_width1.00β–Ί
β—„freezefalseβ–Ί
β—„reversefalseβ–Ί
Category🎡 NoiseGen/Process

Inputs (20)

NameTypeDefaultDescription
audioAUDIOInput audio for reverb processing
reverb_typeCOMBOhall8 options: hall, room, cathedral, plate, spring, chamber, +2
convolution_modeCOMBOfft4 options: fft, overlap_add, uniform_partitioned, adaptive
wet_dry_mixFLOAT0.300–1β€”
reverb_timeFLOAT2.00.1–10Reverb decay time in seconds
pre_delayFLOAT0.0200–0.5Pre-delay before reverb in seconds
amplitudeFLOAT0.800–2β€”
ir_lengthoptFLOAT4.00.5–20Impulse response length in seconds
early_reflectionsoptFLOAT0.300–1β€”
late_reflectionsoptFLOAT0.700–1β€”
room_sizeoptFLOAT0.500.1–1β€”
dampingoptFLOAT0.300–1β€”
diffusionoptFLOAT0.600–1β€”
modulation_rateoptFLOAT0.500–10β€”
modulation_depthoptFLOAT0.0500–0.5β€”
high_cutoptFLOAT80001000–20000β€”
low_cutoptFLOAT10020–1000β€”
stereo_widthoptFLOAT1.000–2β€”
freezeoptBOOLEANfalseFreeze reverb tail
reverseoptBOOLEANfalseReverse impulse response

Outputs (2)

NameTypeDescription
reverb_audioAUDIOβ€”
reverb_reportSTRINGβ€”