ComfyUI Node: ClownOptions_SDE_Beta

Authored by ClownsharkBatwing

Created

Updated

125 stars

Category

RES4LYF/sampler_options

Inputs

noise_type_sde
  • none
  • brownian
  • gaussian
  • gaussian_backwards
  • laplacian
  • perlin
  • studentt
  • uniform
  • wavelet
  • brown
  • pink
  • white
  • blue
  • violet
  • hires-pyramid-bicubic
  • hires-pyramid-bilinear
  • hires-pyramid-nearest
  • pyramid-bicubic
  • pyramid-bilinear
  • pyramid-nearest
  • pyramid-interpolated
  • pyramid-cascade_B
noise_type_sde_substep
  • none
  • brownian
  • gaussian
  • gaussian_backwards
  • laplacian
  • perlin
  • studentt
  • uniform
  • wavelet
  • brown
  • pink
  • white
  • blue
  • violet
  • hires-pyramid-bicubic
  • hires-pyramid-bilinear
  • hires-pyramid-nearest
  • pyramid-bicubic
  • pyramid-bilinear
  • pyramid-nearest
  • pyramid-interpolated
  • pyramid-cascade_B
noise_mode_sde
  • none
  • hard
  • lorentzian
  • soft
  • soft-linear
  • softer
  • eps
  • sinusoidal
  • exp
  • vpsde
  • hard_var
noise_mode_sde_substep
  • none
  • hard
  • lorentzian
  • soft
  • soft-linear
  • softer
  • eps
  • sinusoidal
  • exp
  • vpsde
  • hard_var
eta FLOAT
eta_substep FLOAT
seed INT
options OPTIONS

Outputs

OPTIONS

Extension: RES4LYF

Advanced samplers with new noise scaling math to enable SDE sampling with all publicly available native models; new unsampling/noise inversion methods and other advanced img2img techniques for inpainting and/or guiding the sampling process with guide images, with results superior to FlowEdit, RF Inversion, and other SOTA implementations. Also new style transfer methods unique to this node pack; regional conditioning for HiDream, Flux, AuraFlow, and WAN; methods for eliminating Flux blur; and temporal conditioning (shift gradually from one prompt to the next with video). 115 sampler types, 24 noise types, 11 noise scaling modes, in a single node. Also includes a wide variety of QoF and other utility nodes for boosting detail, manipulating sigmas, latents, images, and more.

Authored by ClownsharkBatwing

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