Nodes/Bawk Nodes Collection/πŸ”— Bawk LoRA Stack
ComfyUI Node

πŸ”— Bawk LoRA Stack

Six LoRAs in one node β€” with trigger words that follow the set

By juddisjuddΒ·Created about a year agoΒ·Updated 21 days agoΒ· 7
πŸ”— Bawk LoRA Stack
  • lora_stack
  • lora_stack
  • lora_triggers
  • lora_info
β—„enabledtrueβ–Ί
β—„lora_1Noneβ–Ί
β—„strength_11.00β–Ί
β—„trigger_1β–Ί
β—„lora_2Noneβ–Ί
β—„strength_21.00β–Ί
β—„trigger_2β–Ί
β—„lora_3Noneβ–Ί
β—„strength_31.00β–Ί
β—„trigger_3β–Ί
β—„lora_4Noneβ–Ί
β—„strength_41.00β–Ί
β—„trigger_4β–Ί
β—„lora_5Noneβ–Ί
β—„strength_51.00β–Ί
β—„trigger_5β–Ί
β—„lora_6Noneβ–Ί
β—„strength_61.00β–Ί
β—„trigger_6β–Ί

If you've ever stacked three LoRAs for a character and then had to hand-edit the prompt every time you swapped characters, this is the node that ends that. BawkLoraStack gives you six LoRA slots in one box, each with its own strength and its own trigger words, and it remembers which words belong to which LoRA so you don't have to. It's one node in juddisjudd's Bawk Nodes pack, which is built around a complete FLUX workflow - model loader, LoRA stacks, a switch, an encoder, a sampler, a saver. No negative prompt anywhere, because FLUX doesn't use one.

How it works

Each BawkLoraStack builds a little data structure called a LORA_STACK - internally just a list of (LoRA name, strength) pairs plus a list of trigger words. It doesn't load anything itself. The actual loading happens later, in the pack's Bawk Wildcard Encoder, which takes that stack, applies each LoRA to the MODEL and CLIP, and splices the trigger words into your prompt. This node's whole job is to describe a set cleanly and let you chain sets together.

The detail that makes it clever: a slot only "counts" when its strength isn't exactly 0.0. Set a LoRA to None or drag strength to zero and it's skipped entirely - and its trigger words go with it. Since trigger words are only added to the prompt while that LoRA is active, switching sets also switches the words automatically. Chain another stack into the lora_stack input to combine sets (the two merge, and the words dedupe), or flip enabled off to mute a whole set while still passing any chained input through unchanged.

The inputs and outputs that matter

There are only three things you'll actually touch per slot, and you have six of them:

  • lora_1 … lora_6 - dropdown of everything in your models/loras folder.
  • strength_1 … strength_6 - the LoRA weight, -10 to 10, default 1. Zero disables that slot. Negative values are allowed, which is how you'd try subtracting a style.
  • trigger_1 … trigger_6 - the rare-token word (or words) the LoRA was trained on, like ch9ractername or styl3name. This is what most multi-LoRA graphs leave you to remember yourself.

Three outputs come out:

  • lora_stack - wire this into the Wildcard Encoder's lora_stack input (or into a Bawk LoRA Switch).
  • lora_triggers - the active trigger words as one comma-joined string, handy for previewing or logging.
  • lora_info - a name@strength, name@strength summary meant for the pack's image saver, which writes it into the prompt .txt and PNG metadata so you can see exactly which LoRAs and weights made an image.

Installing it

The whole pack installs at once, and it's a light one:

cd ComfyUI/custom_nodes
git clone https://github.com/juddisjudd/ComfyUI-BawkNodes.git

Then restart ComfyUI. Easier still, use ComfyUI Manager and search "Bawk Nodes". Its only Python dependency is requests. Two real requirements: a ComfyUI build from late 2025 or newer (it needs FLUX.2 support), and - if you want GGUF LoRAs or models in the dropdowns - ComfyUI-GGUF installed alongside. Example workflow flux1_dev_lora_sets.json in the repo shows the stack-plus-switch pattern wired end to end.

Gotchas

  • LoRAs are architecture-bound, so this is a FLUX-only tool. An SDXL LoRA will appear in the dropdown and do nothing useful on a FLUX model. The pack won't warn you.
  • Trigger words are plain text added to the front of your prompt - they only work if the LoRA was actually trained with them. No trigger word on the Civitai page, no magic from this node.
  • v3.0 of the pack reworked all the Bawk widget layouts. If you load a workflow saved with the 2.x era and the Bawk nodes come back empty or broken, delete and re-add them - that's a documented breaking change, not your fault.
  • lora_triggers only reflects the active set. If you're staring at an empty string, check that strength isn't sitting at zero.
CategoryBawkNodes/loras

Inputs (20)

NameTypeDefaultDescription
enabledBOOLEANtrueMaster switch for this set. Off passes the incoming stack through unchanged
lora_stackoptLORA_STACKChain another Bawk LoRA Stack to combine sets
lora_1optCOMBONone1 options: None
strength_1optFLOAT1.00-10–10β€”
trigger_1optSTRINGTrigger words for this LoRA. Added to the prompt only while this slot is active
lora_2optCOMBONone1 options: None
strength_2optFLOAT1.00-10–10β€”
trigger_2optSTRINGTrigger words for this LoRA. Added to the prompt only while this slot is active
lora_3optCOMBONone1 options: None
strength_3optFLOAT1.00-10–10β€”
trigger_3optSTRINGTrigger words for this LoRA. Added to the prompt only while this slot is active
lora_4optCOMBONone1 options: None
strength_4optFLOAT1.00-10–10β€”
trigger_4optSTRINGTrigger words for this LoRA. Added to the prompt only while this slot is active
lora_5optCOMBONone1 options: None
strength_5optFLOAT1.00-10–10β€”
trigger_5optSTRINGTrigger words for this LoRA. Added to the prompt only while this slot is active
lora_6optCOMBONone1 options: None
strength_6optFLOAT1.00-10–10β€”
trigger_6optSTRINGTrigger words for this LoRA. Added to the prompt only while this slot is active

Outputs (3)

NameTypeDescription
lora_stackLORA_STACKβ€”
lora_triggersSTRINGβ€”
lora_infoSTRINGβ€”