Nodes/comfyui_bmab/BMAB Masks To Images
ComfyUI Node

BMAB Masks To Images

See what your mask actually looks like

By portu-sim·Created 2 years ago·Updated 8 months ago· 124
BMAB Masks To Images
  • masks
  • images

The simplest node in this whole batch, and useful for exactly one reason: masks in ComfyUI are single-channel data you can't preview directly with Preview Image, and this converts one (or a batch) into a plain grayscale image you can. That's it. If you've ever wired up a detection or segmentation step and had no idea whether it actually found what you expected before it silently fed a garbage mask into an inpaint pass, this is the node that closes that visibility gap.

Why this matters more than it looks

Debugging a masked-fill pipeline blind is one of the more common ways people waste time on inpainting workflows generally - you change a threshold or a detection setting, the final image comes out wrong, and you can't tell whether the mask itself was bad or whether the fill step mishandled a good mask. Dropping this node in right after whatever produces your mask (a detector, a manual paint, a background-removal node's mask output) and piping it into Preview Image turns that guesswork into a two-second check.

The inputs and outputs that matter

  • masks (required, MASK) - accepts a mask batch, not just a single mask, so it works whether you're inspecting one region or several detections at once.
  • Output: images (IMAGE) - a grayscale visualization where mask value maps to pixel brightness (white = fully selected, black = fully excluded, same convention ComfyUI masks always use).

No settings, no thresholds, nothing to configure.

How to install it

ComfyUI Manager: search comfyui_bmab. Manual:

cd ComfyUI/custom_nodes
git clone https://github.com/portu-sim/comfyui_bmab.git
cd comfyui_bmab
pip install -r requirements.txt

Pure conversion utility - no model, no dependency on BMAB's detection or ControlNet features.

Common issues & troubleshooting

The preview looks completely black or completely white. That's not a bug in this node - it's telling you the truth about your mask. An all-black output means nothing is selected (your detector found nothing, or your paint mask is empty); all-white means everything is selected, which is a real problem if you only meant to target one region. Fix the upstream node producing the mask, not this one.

You expected color and got grayscale. Masks are single-channel by definition, so there's no color information to reconstruct - grayscale is the honest representation, and it's also what makes edge quality and feathering easy to eyeball, which is the whole point of using this for debugging.

A batch of masks and only one preview shows up. Preview Image downstream of this will typically only display one image from a batch at a time in the UI depending on your ComfyUI version - check the node's batch controls or step through the batch index if you're inspecting multiple detections and only seeing the first.

CategoryBMAB/imaging

Inputs (1)

NameTypeDefaultDescription
masksMASK

Outputs (1)

NameTypeDescription
imagesIMAGE