Nodes/ComfyUI-AutoMultiGPU/AutoMultiGPU - DisTorch Engine (Layer Sharding)
ComfyUI Node

AutoMultiGPU - DisTorch Engine (Layer Sharding)

Distributes UNet/DiT layers 50/50 across Dual GPUs for massive models with zero OOM across all architectures.

By nexusfinancial-dev·Created 4 days ago·Updated 4 days ago· 1
AutoMultiGPU - DisTorch Engine (Layer Sharding)
    • MODEL
    • CLIP
    • VAE
    unet_name
    clip_name1none
    clip_name2none
    vae_namepixel_space
    model_typeauto
    sharding_ratio50% GPU0 / 50% GPU1
    weight_dtypedefault
    force_distorch_patchtrue
    CategoryAutoMultiGPU/Engines

    Inputs (8)

    NameTypeDefaultDescription
    unet_nameCOMBOSelect UNet / DiT model (.safetensors or .gguf)
    clip_name1COMBOnoneFirst Text Encoder (.safetensors or .gguf)
    clip_name2COMBOnoneOptional Second Text Encoder
    vae_nameCOMBOpixel_spaceVAE model
    model_typeCOMBOautoArchitecture model type
    sharding_ratioCOMBO50% GPU0 / 50% GPU13 options: 50% GPU0 / 50% GPU1, 60% GPU0 / 40% GPU1, 40% GPU0 / 60% GPU1
    weight_dtypeoptCOMBOdefault7 options: default, fp8_e4m3fn, fp8_e4m3fn_fast, fp8_e5m2, float16, bfloat16, +1
    force_distorch_patchoptBOOLEANtrueEnforce DisTorch2 memory patcher for zero-OOM sharding

    Outputs (3)

    NameTypeDescription
    MODELMODEL
    CLIPCLIP
    VAEVAE