Nodes/atlas-camera/Atlas Stereo Render πŸ‘“
ComfyUI Node

Atlas Stereo Render πŸ‘“

A ComfyUI node in Atlas/08 Β· Look & Render with 6 inputs and 4 outputs.

By mikejamesvfxΒ·Created 2 months agoΒ·Updated about 23 hours agoΒ· 1
Atlas Stereo Render πŸ‘“
  • solve
  • source_image
  • stereo
  • left
  • right
  • report
β—„interocular_m0.065β–Ί
β—„convergence_m0.0β–Ί
β—„output_modesbsβ–Ί
β—„resolution1024β–Ί
CategoryAtlas/08 Β· Look & Render

Inputs (6)

NameTypeDefaultDescription
solveATLAS_SOLVEβ€”
source_imageIMAGEβ€”
interocular_moptFLOAT0.0650.001–1Eye separation in metres (human ~0.065). Only meaningful when the solve's metric scale is trusted β€” check the 🩺 scene-health scale verdict.
convergence_moptFLOAT0.00–10000 = parallel eyes. >0 = shifted-sensor convergence: that distance sits at the screen plane.
output_modeoptCOMBOsbs4 options: sbs, sbs_half, anaglyph, separate
resolutionoptINT1024256–4096Long edge per eye. The pure-numpy rasterizer is O(faces x pixels) β€” keep moderate for dense relief meshes.

Outputs (4)

NameTypeDescription
stereoIMAGEβ€”
leftIMAGEβ€”
rightIMAGEβ€”
reportSTRINGβ€”