ComfyUI Node
Atlas Scene To 3D π§
A ComfyUI node in Atlas/10 Β· Export with 7 inputs and 5 outputs.
Atlas Scene To 3D π§
- solve
- source_image
- project
- model_3d
- model_3d_info
- camera_info
- glb_path
- report
βwrite_exrtrueβΊ
βfilename_prefixatlas/sceneβΊ
βmax_glb_mb1024βΊ
βhdr_plate_pathβΊ
CategoryAtlas/10 Β· Export
Inputs (7)
| Name | Type | Default | Description |
|---|---|---|---|
| solve | ATLAS_SOLVE | β | |
| source_image | IMAGE | Full-res primary plate (paints the primary relief and generated objects). | |
| write_exropt | BOOLEAN | true | Write one float EXR per layer plate beside the GLB (named in each material's extras). GLB itself cannot hold EXR textures. |
| filename_prefixopt | STRING | atlas/scene | β |
| max_glb_mbopt | INT | 10240β16384 | Refuse a GLB larger than this (MB), naming its size, BEFORE any file is written. 0 = no budget. Values past the GLB format's 4 GiB limit are clamped to it. |
| projectopt | ATLAS_PROJECT | Optional delivery project from AtlasProject: writes the GLB + EXR/PLY sidecars + manifest together into the shot's geo/ lane (supersedes filename_prefix's folder). | |
| hdr_plate_pathopt | STRING | Optional HDR plate EXR of the SAME photo (the matrixZone still workflow's ACEScg output, e.g. atlas/hdr_plate_00001.exr): written as the PRIMARY layer's EXR sidecar instead of the linearised display plate. Must match the source image's size. Relative to ComfyUI's output or input folder, or absolute inside them / $ATLAS_PROJECT_ROOT. The GLB's embedded texture stays the display PNG (glTF has no float textures). A TYPED path re-runs when the file changes; a LINKED one only when upstream does. Empty = no HDR plate. |
Outputs (5)
| Name | Type | Description |
|---|---|---|
| model_3d | FILE_3D_GLB | β |
| model_3d_info | LOAD3D_MODEL_INFO | β |
| camera_info | LOAD3D_CAMERA | β |
| glb_path | STRING | β |
| report | STRING | β |