Nodes/atlas-camera/Atlas Plate Layer 🎞 (any plate on any geometry)
ComfyUI Node

Atlas Plate Layer 🎞 (any plate on any geometry)

A ComfyUI node in Atlas/07 Β· Clean Plate & Inpaint with 9 inputs and 2 outputs.

By mikejamesvfxΒ·Created 2 months agoΒ·Updated about 23 hours agoΒ· 1
Atlas Plate Layer 🎞 (any plate on any geometry)
  • solve
  • plate_image
  • geometry_from
  • mask
  • plate_ref
  • solve
  • report
β—„geometry_filterblender_import, blender_massing, viewport_polygonβ–Ί
β—„nameclean_plate_layerβ–Ί
β—„priority5β–Ί
β—„move_from_primarytrueβ–Ί
CategoryAtlas/07 Β· Clean Plate & Inpaint

Inputs (9)

NameTypeDefaultDescription
solveATLAS_SOLVEβ€”
plate_imageIMAGEThe plate to project β€” a clean plate, an inpaint, a matte painting β€” in the PRIMARY camera's frame.
geometry_fromoptATLAS_SOLVETake the geometry from THIS solve instead of `solve` (e.g. the AtlasBlenderMassing / AtlasAgentHandoff / AtlasMergeGeometry output). Empty = `solve` itself.
geometry_filteroptSTRINGblender_import, blender_massing, viewport_polygonComma list of primitive SOURCES (blender_import, blender_massing, viewport_polygon, depth_relief_mesh, block_massing, ...) and/or NAME prefixes (agent_, massing_, drawn_plane_) to put on this layer. '*' = every PROXY_ROLE primitive.
nameoptSTRINGclean_plate_layerβ€”
priorityoptFLOAT50–100Higher wins where layers overlap; the primary is implicitly highest.
move_from_primaryoptBOOLEANtrueRemove the selected primitives from the primary scene so only this plate paints them. Off = leave copies in both (the primary photo wins where it can see).
maskoptMASKOptional per-pixel matte in the plate's frame (white = paint).
plate_refoptATLAS_PLATE_REFOptional plate reference for the exporters (colour management).

Outputs (2)

NameTypeDescription
solveATLAS_SOLVEβ€”
reportSTRINGβ€”