ComfyUI Node
Atlas Plate Layer π (any plate on any geometry)
A ComfyUI node in Atlas/07 Β· Clean Plate & Inpaint with 9 inputs and 2 outputs.
Atlas Plate Layer π (any plate on any geometry)
- solve
- plate_image
- geometry_from
- mask
- plate_ref
- solve
- report
βgeometry_filterblender_import, blender_massing, viewport_polygonβΊ
βnameclean_plate_layerβΊ
βpriority5βΊ
βmove_from_primarytrueβΊ
CategoryAtlas/07 Β· Clean Plate & Inpaint
Inputs (9)
| Name | Type | Default | Description |
|---|---|---|---|
| solve | ATLAS_SOLVE | β | |
| plate_image | IMAGE | The plate to project β a clean plate, an inpaint, a matte painting β in the PRIMARY camera's frame. | |
| geometry_fromopt | ATLAS_SOLVE | Take the geometry from THIS solve instead of `solve` (e.g. the AtlasBlenderMassing / AtlasAgentHandoff / AtlasMergeGeometry output). Empty = `solve` itself. | |
| geometry_filteropt | STRING | blender_import, blender_massing, viewport_polygon | Comma list of primitive SOURCES (blender_import, blender_massing, viewport_polygon, depth_relief_mesh, block_massing, ...) and/or NAME prefixes (agent_, massing_, drawn_plane_) to put on this layer. '*' = every PROXY_ROLE primitive. |
| nameopt | STRING | clean_plate_layer | β |
| priorityopt | FLOAT | 50β100 | Higher wins where layers overlap; the primary is implicitly highest. |
| move_from_primaryopt | BOOLEAN | true | Remove the selected primitives from the primary scene so only this plate paints them. Off = leave copies in both (the primary photo wins where it can see). |
| maskopt | MASK | Optional per-pixel matte in the plate's frame (white = paint). | |
| plate_refopt | ATLAS_PLATE_REF | Optional plate reference for the exporters (colour management). |
Outputs (2)
| Name | Type | Description |
|---|---|---|
| solve | ATLAS_SOLVE | β |
| report | STRING | β |