ComfyUI Node
Atlas Outpaint Depth πͺ
A ComfyUI node in Atlas/03 Β· Depth with 7 inputs and 4 outputs.
Atlas Outpaint Depth πͺ
- depth
- widened_image
- solve
- depth
- ring_mask
- report
- widened_solve
βdepth_modeldepth-anything/Depth-Anything-V2-Metric-Outdoor-Large-hfβΊ
βdeviceautoβΊ
βfeather_px0βΊ
βpad_overrideβΊ
CategoryAtlas/03 Β· Depth
Inputs (7)
| Name | Type | Default | Description |
|---|---|---|---|
| depth | ATLAS_DEPTH_MAP | Depth for the ORIGINAL, un-widened plate. | |
| widened_image | IMAGE | The plate AFTER outpainting β larger than the original. The padding is derived from the size difference. | |
| depth_modelopt | COMBO | depth-anything/Depth-Anything-V2-Metric-Outdoor-Large-hf | Use the SAME model that produced the input depth. A different one changes both scale and character, and the affine fit can only absorb the scale. |
| deviceopt | COMBO | auto | 4 options: auto, cuda, mps, cpu |
| solveopt | ATLAS_SOLVE | The solve for the ORIGINAL plate. Strongly recommended β without it there is no `widened_solve` output, and every geometry node reads width/cx/cy from the SOLVE rather than the depth map, so widened depth on the original camera misregisters the new ring while looking entirely plausible. | |
| feather_pxopt | INT | 00β512 | Blend the new depth into the original across this many pixels INSIDE the frame edge. 0 keeps every measured pixel exactly and takes new depth only outside the frame. Raise it only if a residual step is visible at the boundary β it trades real measurement for a smoother join. |
| pad_overrideopt | STRING | Explicit 'left,top,right,bottom' padding in pixels. Leave empty to split the size difference evenly, which is what a symmetric outpaint produces. |
Outputs (4)
| Name | Type | Description |
|---|---|---|
| depth | ATLAS_DEPTH_MAP | β |
| ring_mask | MASK | β |
| report | STRING | β |
| widened_solve | ATLAS_SOLVE | β |