Nodes/atlas-camera/Atlas Move Budget πŸ“
ComfyUI Node

Atlas Move Budget πŸ“

A ComfyUI node in Atlas/08 Β· Look & Render with 7 inputs and 2 outputs.

By mikejamesvfxΒ·Created 2 months agoΒ·Updated about 23 hours agoΒ· 1
Atlas Move Budget πŸ“
  • solve
  • camera_path
  • solve
  • report
β—„threshold0.020β–Ί
β—„bisect_steps8β–Ί
β—„max_dolly_m0.0β–Ί
β—„max_angle_deg30β–Ί
β—„backendautoβ–Ί
CategoryAtlas/08 Β· Look & Render

Inputs (7)

NameTypeDefaultDescription
solveATLAS_SOLVEβ€”
camera_pathoptATLAS_CAMERA_PATHOptional authored move. When connected, every frame is checked and the report names the worst one.
thresholdoptFLOAT0.0200–1Fraction of frame allowed to tear open before a move counts as unsafe. 0.02 = 2% of pixels.
bisect_stepsoptINT82–16Precision of the envelope search. Each step halves the bracket; 8 is ample. Higher costs proportionally more.
max_dolly_moptFLOAT0.00–1000Search cap for translation, in metres. 0 = auto (a quarter of the median scene distance).
max_angle_degoptFLOAT301–180Search cap for pan/tilt, in degrees.
backendoptCOMBOautoauto picks torch (cuda/mps/cpu). numpy is the reference implementation β€” correct but far slower.

Outputs (2)

NameTypeDescription
solveATLAS_SOLVEβ€”
reportSTRINGβ€”