ComfyUI Node
Atlas Import Generated Mesh π§©
A ComfyUI node in Atlas/advanced with 12 inputs and 3 outputs.
Atlas Import Generated Mesh π§©
- solve
- mesh
- object_crop
- depth
- image
- object_mask
- sky_mask
- solve
- report
- object_alpha
βrests_on_groundfalseβΊ
βmax_faces60000βΊ
βnameobjectβΊ
βon_gate_failrefuseβΊ
βmatch_colourtrueβΊ
CategoryAtlas/advanced
Inputs (12)
| Name | Type | Default | Description |
|---|---|---|---|
| solve | ATLAS_SOLVE | β | |
| mesh | MESH | Pixal3D mesh: VaeDecodeShapeTrellis -> (Remesh/Decimate) -> PaintMesh for vertex colours, OR -> UnwrapMesh -> BakeTextureFromVoxel -> ApplyTextureToMesh for a UV texture (hidden side painted per texel, not per vertex; not decimated here). | |
| object_crop | ATLAS_OBJECT_CROP | β | |
| depth | ATLAS_DEPTH_MAP | The SHARED scene depth (same one the relief is built from). | |
| image | IMAGE | Source photo (colour grading of the vertex colours onto the plate). | |
| object_mask | MASK | Same object mask AtlasObjectCrop got. | |
| sky_maskopt | MASK | Observed sky. Enables the sky-violation gate and replaces the sky heuristic. | |
| rests_on_groundopt | BOOLEAN | false | Cross-check the depth scale against the scale that puts the object's lowest point on the ground (Y=0). |
| max_facesopt | INT | 600001000β500000 | Payload budget; decimate upstream first. |
| nameopt | STRING | object | β |
| on_gate_failopt | COMBO | refuse | refuse: a REFUSE grade passes the solve through untouched. inspect: append anyway, flagged in scene health. |
| match_colouropt | BOOLEAN | true | Grade the vertex colours onto the photo (per-channel median gain on seen vertices) so the seam does not show. |
Outputs (3)
| Name | Type | Description |
|---|---|---|
| solve | ATLAS_SOLVE | β |
| report | STRING | β |
| object_alpha | MASK | β |