Nodes/atlas-camera/Atlas Import Generated Mesh 🧩
ComfyUI Node

Atlas Import Generated Mesh 🧩

A ComfyUI node in Atlas/advanced with 12 inputs and 3 outputs.

By mikejamesvfxΒ·Created 3 months agoΒ·Updated 8 days agoΒ· 3
Atlas Import Generated Mesh 🧩
  • solve
  • mesh
  • object_crop
  • depth
  • image
  • object_mask
  • sky_mask
  • solve
  • report
  • object_alpha
β—„rests_on_groundfalseβ–Ί
β—„max_faces60000β–Ί
β—„nameobjectβ–Ί
β—„on_gate_failrefuseβ–Ί
β—„match_colourtrueβ–Ί
CategoryAtlas/advanced

Inputs (12)

NameTypeDefaultDescription
solveATLAS_SOLVEβ€”
meshMESHPixal3D mesh: VaeDecodeShapeTrellis -> (Remesh/Decimate) -> PaintMesh for vertex colours, OR -> UnwrapMesh -> BakeTextureFromVoxel -> ApplyTextureToMesh for a UV texture (hidden side painted per texel, not per vertex; not decimated here).
object_cropATLAS_OBJECT_CROPβ€”
depthATLAS_DEPTH_MAPThe SHARED scene depth (same one the relief is built from).
imageIMAGESource photo (colour grading of the vertex colours onto the plate).
object_maskMASKSame object mask AtlasObjectCrop got.
sky_maskoptMASKObserved sky. Enables the sky-violation gate and replaces the sky heuristic.
rests_on_groundoptBOOLEANfalseCross-check the depth scale against the scale that puts the object's lowest point on the ground (Y=0).
max_facesoptINT600001000–500000Payload budget; decimate upstream first.
nameoptSTRINGobjectβ€”
on_gate_failoptCOMBOrefuserefuse: a REFUSE grade passes the solve through untouched. inspect: append anyway, flagged in scene health.
match_colouroptBOOLEANtrueGrade the vertex colours onto the photo (per-channel median gain on seen vertices) so the seam does not show.

Outputs (3)

NameTypeDescription
solveATLAS_SOLVEβ€”
reportSTRINGβ€”
object_alphaMASKβ€”