ComfyUI Node
Atlas Export Nuke Script
A ComfyUI node in Atlas/10 · Export with 7 inputs and 2 outputs.
Atlas Export Nuke Script
- solve
- output_profile
- project
- raw_meta
- script_path
- nk_path
◄output_diratlas_exports►
◄relief_mesh_obj_path►
◄write_redistort_stmaptrue►
CategoryAtlas/10 · Export
Inputs (7)
| Name | Type | Default | Description |
|---|---|---|---|
| solve | ATLAS_SOLVE | — | |
| output_dir | STRING | atlas_exports | — |
| relief_mesh_obj_pathopt | STRING | Optional obj_path output from AtlasExportReliefMesh. When set, the real derived relief mesh is imported (ReadGeo2) and live-projected onto instead of the default flat 40x40m ground card — wire AtlasExportReliefMesh's obj_path here to see real derived geometry in Nuke. | |
| output_profileopt | ATLAS_OUTPUT_PROFILE | Optional OCIO-style output/profile metadata for Read/colorspace annotations. | |
| projectopt | ATLAS_PROJECT | Optional delivery project from AtlasProject — routes this export into the project tree's nuke/ lane and supersedes output_dir. | |
| raw_metaopt | ATLAS_RAW_META | Optional AtlasLoadRAW result. When the plate was UNDISTORTED on import, this lets the export write the redistort ST map that puts the render back onto the original distorted plate. Without it the export is one-way: everything downstream is rectilinear and nothing can return to camera space. | |
| write_redistort_stmapopt | BOOLEAN | true | Write redistort_stmap.exr beside the script when raw_meta shows the plate was undistorted. Float32 by necessity — half float resolves UV to ~0.0005, which is 2.5 px of error on a 5K plate. Expect ~200 MB at full resolution. |
Outputs (2)
| Name | Type | Description |
|---|---|---|
| script_path | STRING | — |
| nk_path | STRING | — |