Nodes/atlas-camera/Atlas Clean Plate Stack 🧽 (up to 4 plates + alphas)
ComfyUI Node

Atlas Clean Plate Stack 🧽 (up to 4 plates + alphas)

A ComfyUI node in Atlas/07 Β· Clean Plate & Inpaint with 23 inputs and 2 outputs.

By mikejamesvfxΒ·Created 2 months agoΒ·Updated about 23 hours agoΒ· 1
Atlas Clean Plate Stack 🧽 (up to 4 plates + alphas)
  • solve
  • depth
  • plate_1
  • matte_1
  • plate_2
  • matte_2
  • plate_3
  • matte_3
  • plate_4
  • matte_4
  • solve
  • report
β—„name_1far_skyβ–Ί
β—„geometry_1cardβ–Ί
β—„name_2backgroundβ–Ί
β—„geometry_2reliefβ–Ί
β—„name_3midgroundβ–Ί
β—„geometry_3reliefβ–Ί
β—„name_4foregroundβ–Ί
β—„geometry_4reliefβ–Ί
β—„grow_px12β–Ί
β—„edge_extend_px24β–Ί
β—„relief_grid384β–Ί
β—„depth_edge_rel1.50β–Ί
β—„mattes_are_transparencyfalseβ–Ί
CategoryAtlas/07 Β· Clean Plate & Inpaint

Inputs (23)

NameTypeDefaultDescription
solveATLAS_SOLVEβ€”
depthATLAS_DEPTH_MAPβ€”
plate_1optIMAGEβ€”
matte_1optMASKβ€”
plate_2optIMAGEβ€”
matte_2optMASKβ€”
plate_3optIMAGEβ€”
matte_3optMASKβ€”
plate_4optIMAGEβ€”
matte_4optMASKβ€”
name_1optSTRINGfar_skyβ€”
geometry_1optCOMBOcard3 options: relief, card, ground
name_2optSTRINGbackgroundβ€”
geometry_2optCOMBOrelief3 options: relief, card, ground
name_3optSTRINGmidgroundβ€”
geometry_3optCOMBOrelief3 options: relief, card, ground
name_4optSTRINGforegroundβ€”
geometry_4optCOMBOrelief3 options: relief, card, ground
grow_pxoptINT120–256matte safety grow before the geometry cut
edge_extend_pxoptINT240–256smear on the BEHIND slots; the nearest used slot always stays a clean cut
relief_gridoptINT38416–4096β€”
depth_edge_reloptFLOAT1.500.05–8β€”
mattes_are_transparencyoptBOOLEANfalseON when mattes come straight from LoadImage's MASK output (which marks TRANSPARENT pixels) β€” inverts them

Outputs (2)

NameTypeDescription
solveATLAS_SOLVEβ€”
reportSTRINGβ€”