| video | VIDEO | | Blender video, up to 15 seconds and 32 shots, at a public HTTPS URL. |
| prompt | STRING | | Optional clarification of what your proxies represent or how they move, for example: 'The moving block represents a running person.' Camera, trajectories, timing and object count remain defined by the video. Empty leaves it out. |
| max_generated_reference_images | INT | 21–8 | Maximum NEW images to generate when no reference images are supplied. Ignored when reference images are supplied. Uses fewer when enough views are covered. Uncovered shots stay in the video. |
| resolution | COMBO | 768P | Output quality. Duration is taken automatically from the video. |
| reference_image_1opt | IMAGE | | Optional environment, subject, interior or detail references. When supplied, uses these images directly without visual planning or generating new images; Scene Intent is optional. Without references, automatically creates appearance references within your new-image limit. Camera and movement always come from the video. Each socket may carry a batch; they are sent in socket order (the first picture of socket 1 is numb |
| reference_image_2opt | IMAGE | | Optional environment, subject, interior or detail references. When supplied, uses these images directly without visual planning or generating new images; Scene Intent is optional. Without references, automatically creates appearance references within your new-image limit. Camera and movement always come from the video. Each socket may carry a batch; they are sent in socket order (the first picture of socket 1 is numb |
| reference_image_3opt | IMAGE | | Optional environment, subject, interior or detail references. When supplied, uses these images directly without visual planning or generating new images; Scene Intent is optional. Without references, automatically creates appearance references within your new-image limit. Camera and movement always come from the video. Each socket may carry a batch; they are sent in socket order (the first picture of socket 1 is numb |
| reference_image_4opt | IMAGE | | Optional environment, subject, interior or detail references. When supplied, uses these images directly without visual planning or generating new images; Scene Intent is optional. Without references, automatically creates appearance references within your new-image limit. Camera and movement always come from the video. Each socket may carry a batch; they are sent in socket order (the first picture of socket 1 is numb |
| reference_image_5opt | IMAGE | | Optional environment, subject, interior or detail references. When supplied, uses these images directly without visual planning or generating new images; Scene Intent is optional. Without references, automatically creates appearance references within your new-image limit. Camera and movement always come from the video. Each socket may carry a batch; they are sent in socket order (the first picture of socket 1 is numb |
| reference_image_6opt | IMAGE | | Optional environment, subject, interior or detail references. When supplied, uses these images directly without visual planning or generating new images; Scene Intent is optional. Without references, automatically creates appearance references within your new-image limit. Camera and movement always come from the video. Each socket may carry a batch; they are sent in socket order (the first picture of socket 1 is numb |
| max_cost_usdopt | FLOAT | 20.00–100000 | Safety cap. If the estimated cost of this run is above this many US dollars the node stops BEFORE sending anything to fal. 0 = no cap. |
| reuse_identical_runopt | BOOLEAN | true | If these exact inputs (the settings AND the same pictures/clips/audio) were already paid for and the files are still in output/fal, return them instead of paying again - also after a ComfyUI restart. Turn off for a fresh take with the same settings. |
| extra_jsonopt | STRING | | Advanced: a JSON object merged into the request last, for any fal field this node has no box for. Example: {"seed": 7}. Leave empty normally. |
| max_concurrentopt | INT | 11–32 | How many paid fal calls may run at the same time in one run, across every fal node. 1 (default) = one after another. This node starts its paid part only while fewer than this many fal calls are running. Once any fal node fails, the ones still waiting are not started, so nothing more is billed. |