ComfyUI Node
Anima Flow Switch
One dropdown acts as a master switch for three links at once - model / positive / negative. Mix = use the Anima-mixed model and its positive conditioning. Skip = use the original model plus a normal CLIPTextEncode conditioning, and the Anima branch is not executed at all. When mixing, an empty Anima model falls back to the original model with a console warning, so None is never passed downstream.
Anima Flow Switch
- model
- positive
- negative
- anima_model
- anima_positive
- anima_negative
- model
- positive
- negative
◄modemix►
CategorySwitch
Inputs (7)
| Name | Type | Default | Description |
|---|---|---|---|
| mode | COMBO | mix | Mix = use the model and conditioning from the Anima branch; Skip = use the original model and never execute the Anima branch. |
| modelopt | MODEL | Original model: not Anima-mixed. Used when skipping. | |
| positiveopt | CONDITIONING | Original positive conditioning: used when skipping, and as the fallback when the Anima positive is not connected. | |
| negativeopt | CONDITIONING | Negative conditioning, shared by both paths (also used when the Anima negative is not connected). | |
| anima_modelopt | MODEL | Anima-mixed model (wire the model output of node 65). | |
| anima_positiveopt | CONDITIONING | Anima positive conditioning (wire the base_prompt output of node 65). | |
| anima_negativeopt | CONDITIONING | Optional: the Anima branch's own negative conditioning; falls back to negative when not connected. |
Outputs (3)
| Name | Type | Description |
|---|---|---|
| model | MODEL | Model handed to the sampler: Anima-mixed when mixing, original when skipping. |
| positive | CONDITIONING | Positive conditioning: from the Anima branch when mixing, original when skipping. |
| negative | CONDITIONING | Negative conditioning: shared by both paths. |