ComfyUI Node
Add Normals
Blends two normal maps (base + detail) together. • UDN: Simple and fast. Adds XY components, keeps base Z. Good for subtle overlays. • Whiteout: Industry standard (Unity, Unreal). Preserves detail in both maps. Best for most cases. • Partial Derivatives: Mathematical blend using surface gradients. Accurate but can flatten. • Reoriented Normal Mapping: Most physically accurate. Slower but handles steep normals best.
Add Normals
- base_normal
- detail_normal
- IMAGE
◄detail_strength1.00►
◄methodUDN►
CategoryLeputen-Utils/NormalMap
Inputs (4)
| Name | Type | Default | Description |
|---|---|---|---|
| base_normal | IMAGE | The primary normal map, typically representing larger surface details. | |
| detail_normal | IMAGE | The secondary normal map containing finer details to be layered onto the base normal map. | |
| detail_strength | FLOAT | 1.000–4 | Controls the intensity of the detail normal map's effect on the base normal map. |
| method | COMBO | UDN | UDN: Fast, good for overlays. Whiteout: Industry standard, preserves detail. Partial Derivatives: Mathematical blend. Reoriented: Most accurate, slowest. |
Outputs (1)
| Name | Type | Description |
|---|---|---|
| IMAGE | IMAGE | — |