Nodes/Comfyui-ergouzi-kaiguan/ALL🚫👁️‍🗨️
ComfyUI Node

ALL🚫👁️‍🗨️

The group marker that All Ignore and All Disable wire into

By 11dogzi·Created 2 years ago·Updated about a year ago· 79
ALL🚫👁️‍🗨️
  • *

    ALLty doesn't do anything on its own. It's a marker: you drop one inside a node group, wire a switch into it, and that's the entire relationship. What actually happens to the group - whether it gets muted (ignored) or bypassed (disabled) - is decided by which switch node you connect, not by ALLty itself. That indirection is the whole design of this pack's wired switching system: one generic "this group belongs to a switch" node, reused by two different switches with opposite effects.

    If you're used to rgthree-comfy's Fast Groups Muter/Bypasser dashboard, this is the same job solved backwards - instead of a panel that finds every group on your canvas and gives you toggles automatically, ergouzi has you place a marker by hand in each group you actually want controlled. More setup, but you get to be selective: groups without an ALLty inside them are invisible to every switch, on purpose.

    How it works

    Place ALLty inside the boundary of the group you want to control - it has to sit fully within the group's box, since ComfyUI groups are defined spatially. Then wire it to a switch: connect GroupSwitchNode ("All Ignore👁️‍🗨️") and toggling that switch mutes the group; connect GroupSwitchNodee ("All Disable🚫") instead and toggling it bypasses the group. You can wire the same ALLty to only one switch at a time in practice, but a single switch can fan out to ALLty markers sitting in several different groups, controlling all of them together. The wire itself carries no pipeline data - it's a control signal, not an image or model passing through.

    The inputs and outputs that matter

    ALLty has one required input, typed as a wildcard (*) - that's the slot the switch's wildcard output connects into. There are no outputs at all. This is intentionally a dead end in the graph: ALLty exists to be targeted, not to pass anything onward.

    How to install it

    Search Comfyui-ergouzi-kaiguan in ComfyUI Manager, or clone the repo yourself:

    cd ComfyUI/custom_nodes
    git clone https://github.com/11dogzi/Comfyui-ergouzi-kaiguan.git
    

    Restart ComfyUI afterward. No extra Python packages, no model files - it's pure node/UI logic and ALLty ships as part of the same install as every other node in the pack.

    Common issues & troubleshooting

    Nothing happens when the switch is toggled. The most common cause is the marker sitting just outside the group's bounding box - it can look inside visually while technically not being enclosed, and ComfyUI won't count it as a group member if it's not. Drag it further in and check the group frame actually surrounds it.

    You're not sure whether a group will get ignored or disabled. ALLty itself won't tell you - trace the wire back to see whether it's GroupSwitchNode (ignore/mute) or GroupSwitchNodee (disable/bypass) on the other end. On a busy canvas with several switches, this is worth confirming before you flip anything on a workflow someone else built.

    You need mixed ignore-and-disable behavior from one switch. ALLty is the marker for the single-behavior switches only. For mixed control, the pack uses two different marker types instead - hulue for ignore and jinyong for disable - paired with the separate Hybrid switch node (GroupSwitchNodeee).

    An unexpected dog icon on the canvas. Not related to ALLty specifically - it's this pack's shared decorative layer (a draggable mascot, task-progress animations, completion sounds), and it's shown up as a genuine "what is this?" question from people who opened a shared workflow without installing the pack themselves. Delete Comfyui-ergouzi-kaiguan/web/kaiguanj.js if you don't want it.

    Category2🐕kaiguan

    Inputs (1)

    NameTypeDefaultDescription
    **

    Outputs (0)

    No outputs