Nodes/comfyui-aex-drift/AEX Drift Texture Hold
ComfyUI Node

AEX Drift Texture Hold

Softens an extend's new frames back to the texture of its held frames, moving subjects included: window by window, the 3-8 px and 8-20 px bands of each new frame are scaled down to the held frames' level where the take came out rougher, never below it; the 1-3 px band is left as sampled. The change goes back into the latent, so the next extend continues from it. Takes with nothing held pass through.

By EchoHeadache·Created 4 days ago·Updated a day ago· 0
AEX Drift Texture Hold
  • latent
  • vae
  • latent
◄strength1.00►
◄window0.08►
◄floor0.60►
Categoryaex-drift

Inputs (5)

NameTypeDefaultDescription
latentLATENTSeam Anchor's output, with Apply Pins' noise mask.
vaeVAEH3 video VAE.
strengthFLOAT1.000–1How much of the measured softening to apply. 0 passes the take through.
windowFLOAT0.080.02–0.5Width of the windows the texture is measured over, as a share of the frame width (0.08 is 128 px at 1600 wide). Smaller follows a face or a sleeve more closely but compares fewer pixels.
floorFLOAT0.600.3–1The most a band may be scaled down in one take: 0.6 keeps at least 60% of its sampled energy.

Outputs (1)

NameTypeDescription
latentLATENT—