ComfyUI Node
AEX Drift Texture Hold
Softens an extend's new frames back to the texture of its held frames, moving subjects included: window by window, the 3-8 px and 8-20 px bands of each new frame are scaled down to the held frames' level where the take came out rougher, never below it; the 1-3 px band is left as sampled. The change goes back into the latent, so the next extend continues from it. Takes with nothing held pass through.
AEX Drift Texture Hold
- latent
- vae
- latent
◄strength1.00►
◄window0.08►
◄floor0.60►
Categoryaex-drift
Inputs (5)
| Name | Type | Default | Description |
|---|---|---|---|
| latent | LATENT | Seam Anchor's output, with Apply Pins' noise mask. | |
| vae | VAE | H3 video VAE. | |
| strength | FLOAT | 1.000–1 | How much of the measured softening to apply. 0 passes the take through. |
| window | FLOAT | 0.080.02–0.5 | Width of the windows the texture is measured over, as a share of the frame width (0.08 is 128 px at 1600 wide). Smaller follows a face or a sleeve more closely but compares fewer pixels. |
| floor | FLOAT | 0.600.3–1 | The most a band may be scaled down in one take: 0.6 keeps at least 60% of its sampled energy. |
Outputs (1)
| Name | Type | Description |
|---|---|---|
| latent | LATENT | — |