Nodes/ComfyUI-AC_FUNV2.0/AC_Eighth_Season提示词
ComfyUI Node

AC_Eighth_Season提示词

100 texture-and-visual-design prompts, from flowing metal to frosted glass

By A719689614·Created 3 years ago·Updated 14 days ago· 12
AC_Eighth_Season提示词
    • STRING
    ModeList

    The eighth season of ComfyUI-AC_FUNV2.0 is the pack's materials-and-textures shelf, and it's the one that's underrated. AC_Eighth_Season提示词 ships 100 prompts about how things look up close: 科技粒子 (tech particles), 磨砂质感 (frosted/matte texture), 流动金属 (flowing metal), 机械霓虹灯光 (mechanical neon light), 抽象晕染纹理 (abstract wash textures), 视觉设计纹理大师 (visual-design texture master), 膏体材料系列 (paste/pasty material series), and 空灵场景 (ethereal scenes). This is the season for backgrounds, surfaces, and abstract visual-design material rather than characters or products.

    Mechanically it's the same dropdown reader as every season - one constant across the whole pack, and worth saying plainly because it's why these 18 nodes feel like one tool: ModeList lists the .txt files in the pack's Eighth-Season folder; pick one, the node reads the file, and the contents arrive on a single STRING output. Wire that into CLIP Text Encode. That's the entire node.

    Why this season is worth a closer look. Texture and material prompts are where the SDXL tag-soup format actually earns its keep. You want terse, specific tags for "frosted glass" or "flowing liquid metal" - a natural-language sentence describing a texture tends to smear it. So unlike the figure-heavy seasons (where a modern model would rather have a sentence), these files are closer to drop-in usable across model families, even though they still carry the pack's ((masterpiece)) scaffolding that you can strip or ignore. For background design, product material renders, or the "texture pass" of a composite workflow, this is the season that does the job.

    The names are the map, and they're Chinese descriptions - 100 of them in one dropdown with nothing visible until the node runs. Preview what you're about to use by wiring the output into the pack's Panel node; that turns a gamble into a look-before-you-run. And if you work with a specific material over and over, the extension point is right there: drop your own .txt files into Eighth-Season/, restart, and they join the list. That's the pack's superpower, repeated in every folder.

    Install is the pack standard:

    cd ComfyUI/custom_nodes
    git clone https://github.com/A719689614/ComfyUI-AC_FUNV2.0
    

    restart, then under ♑AC_FUNV2.0. No models to download, no dependencies beyond stock ComfyUI (the torch==2.11.0 pin in requirements.txt is noise; skip it if pip complains).

    The honest verdict: if you only ever render characters, you can skip this season. If you do any texture work, backgrounds, or visual design - even occasionally - the Eighth Season is quietly the most reusable hundred prompts in the pack, because material vocabulary doesn't age the way figure-prompt vocabulary does. It's the one season where the author's tag-soup style works for you instead of against you.

    Category♑AC_FUNV2.0

    Inputs (1)

    NameTypeDefaultDescription
    ModeListCOMBO100 options: 筑梦工业系列-005.txt, 膏体材料系列.txt, 视觉设计纹理大师-006.txt, 科技粒子-002.txt, 抽象晕染纹理-004.txt, 科幻创生之主背景.txt, +94

    Outputs (1)

    NameTypeDescription
    STRINGSTRING