Nodes/RyanOnTheInside/ACE-Step 1.5 Semantic Hints Blend βš‘πŸ…‘πŸ…žπŸ…£πŸ…˜
ComfyUI Node

ACE-Step 1.5 Semantic Hints Blend βš‘πŸ…‘πŸ…žπŸ…£πŸ…˜

Crossfade between two ACE-Step 1.5 style reads

By ryanontheinsideΒ·Created 2 years agoΒ·Updated 5 months agoΒ· 852
ACE-Step 1.5 Semantic Hints Blend βš‘πŸ…‘πŸ…žπŸ…£πŸ…˜
  • hints_a
  • hints_b
  • blended_hints
β—„blend_factor0.50β–Ί

ACE-Step 1.5 doesn't just take your prompt at face value - it runs your caption through an understanding step that produces "semantic hints": the model's own read of style dimensions like genre, mood, instrumentation, era, and vocal character. Those hints are what actually steer generation, and this node lets you blend two sets of them together instead of committing to just one.

This is a small, purpose-built utility from ryanontheinside's pack, sitting alongside the guiders and latent tools that do the heavier lifting for ACE-Step 1.5 workflows.

How it works

Think of it like a conditioning crossfade. You give it two SEMANTIC_HINTS objects - presumably from two different captions or references earlier in your graph - and a blend_factor. At 0 you get all of hints A, at 1 you get all of hints B, and anything in between is a mix. There's no other logic here; it's a straight lerp between two style reads.

The inputs and outputs that matter

  • hints_a and hints_b - both required SEMANTIC_HINTS inputs. These have to come from wherever your graph actually generates hints (the understanding/captioning step upstream), not raw text - plugging a STRING in here won't work, the types don't match.
  • blend_factor - 0 to 1, default 0.5. The only real knob: how much of B bleeds into A.

Output is blended_hints, a SEMANTIC_HINTS you feed onward into whatever guider or sampling step consumes hints in your pipeline.

How to install it

Via ComfyUI Manager, search RyanOnTheInside. Manually:

cd ComfyUI/custom_nodes
git clone https://github.com/ryanontheinside/ComfyUI_RyanOnTheInside

then restart. No model weights needed for this node specifically - it's pure conditioning math, riding on whatever ACE-Step 1.5 setup you already have working.

Common issues & troubleshooting

Type mismatch errors. SEMANTIC_HINTS is a pack-specific type produced further up your graph - if you're getting a connection error, you're probably trying to wire a plain string or conditioning object in instead of the actual hints output.

Blend does nothing noticeable. If hints_a and hints_b came from very similar captions to begin with, blending between them won't produce much of an audible shift - the effect is only as dramatic as the difference between your two source hints. For an obvious before/after, start from two genuinely different style captions (say, a slow ballad vs. an upbeat track) rather than two minor variations of the same one.

Useful trick, not a headline feature. This node earns its keep for gradual style transitions within a longer piece - easing from one section's mood into another's - more than as something you'd reach for on every generation. If you just want one consistent style, you don't need it at all.

Categoryaudio/acestep

Inputs (3)

NameTypeDefaultDescription
hints_aSEMANTIC_HINTSβ€”
hints_bSEMANTIC_HINTSβ€”
blend_factorFLOAT0.500–1β€”

Outputs (1)

NameTypeDescription
blended_hintsSEMANTIC_HINTSβ€”