Realism Shift - Illustrious: v1.0: realistic.safetensors

Illustrious Model
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Trigger: realistic

I wanted to see how far I could take a LorA to get more realistic looking outputs for Illustrious Checkpoints that aren't geared for Realism. From my brief experimentation with Illustrious Realism checkpoints, al lot of the characters' characteristics are completely cooked out and LoRa's don't seem to work on them very well (unless the training happened to have a lot of realistic images).

From my testing, it doesn't take it all the way to realism, trying on more traditional illustrious checkpoints, it pushes it a little past "2.5D", in my opinion. And using it on checkpoints that have a better "2.5D" understanding, it moves it closer to realism, but still not as realistic as checkpoints dedicated to realism.

The main thing for me is that I'm able to get closer to realism with this and still have characters look like the characters.

For the most realistic results, I would recommend:

There are examples of it being used on more traditional Illustrious checkpoints in the showcase as well.


Optional:

I like to choose epochs based on strength 1 without required negatives, but if you want to push it closer to realism, below is an image with extra positive and negative prompts with strength increased to 1.25 on WAI-Illustrious:

Positive: realistic, 3d

Negative: unrealistic, 2d


The same image in the showcase at strength 1.0 and only "realistic" in positive prompt: