ComfyUI Extension: ComfyUI-ultimate-openpose-editor
Enhanced features with flexible choice of inputs and outputs, fine control for pose plotting, freedom to composite poses and fast local pose editting.
Custom Nodes (1)
README
ComfyUI ultimate openpose editor
</div> <p align="center"> <img src="assets/editor_example.jpg" /> </p>This is an improved version of ComfyUI-openpose-editor in ComfyUI, enable input and output with flexible choices. Much more convenient and easier to use. It integrates the render function which you also can intall it separately from my ultimate-openpose-render repo or search in the Custom Nodes Manager
If you like the project, please give me a star! ⭐
Installation
-
Manually install (Recommend), go to ComfyUI
/custom_nodes
directorygit clone https://github.com/westNeighbor/ComfyUI-ultimate-openpose-editor cd ./ComfyUI-ultimate-openpose-editor pip install -r requirements.txt # if you use portable version, see below
if you use portable version, install requirement accordingly, for example, I have portable in my E: disk
E:/ComfyUI_windows_portable/python_embeded/python.exe -m pip install -r requirements.txt
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You can install through the
Manager -> Custom Nodes Manger
search method, but probably you will meet problem to open the editor cause the Manager change the folder name, check the folder name after installation and change the folder name in file ./js/openpose_editor.js in line 110 to the actual folder name in your computer.For example, if you have folder name westNeighbor_ComfyUI-ultimate-openpose-editor after installed, you need to change
src: "extensions/ComfyUI-ultimate-openpose-editor/ui/OpenposeEditor.html",
to
src: "extensions/westNeighbor_ComfyUI-ultimate-openpose-editor/ui/OpenposeEditor.html",
-
Restart ComfyUI
Usage
- Insert node by
Right Click -> ultimate-openpose -> Openpose Editor Node
Right Click
on the node and select theOpen in Openpose Editor
to do the editting <p align="center"> <img src="assets/editor_example_1.png" /> </p>- send back after editting <p align="center"> <img src="assets/editor_example_2.png" /> </p>
ESC
key to close, need to focus on the window first by clicking on the outer area of the editor window.
Features
The node is very functional and rich features to fit all your needs.
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It is totally local running, no internet requiring like the ComfyUI-openpose-editor
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It can handle all kinds of situations
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It can go without any input, you can get an empty image or add poses of persons in the editor ui.
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It can accept POSE_KEYPOINTS or poses in json format as input.
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To edit poses, right click the node, and open the editor through
Open in Openpose Editor
menu. The send back poses will be shown in the pose json input area. Be ware that the edit priority is POSE_KEYPOINT > POSE_JSON -
It can output pose images, or POSE_KEYPOINTS or the json poses. Be ware that the output priority is POSE_JSON > POSE_KEYPOINT
-
It integrates the render options too, so you can use it as an render node too, or check my ultimate-openpose-render node.
- Quick options to scale part or overall of the poses. You also can scale specific person(pose) by set the
only_scale_pose_index
to the one you want to scale, set a number out of the index range to scale all poses. Note: the index is not necessary natural order (e.g. from left to right).
-
New Node
A new procedure editting node AppendageEditorNode is added. <p align="center"> <img src="assets/appendage_node.png" /> </p>
- Precise body part editing for OpenPose keypoints with granular control over:
- Arms:
left/right_upper_arm
,left/right_forearm
,left/right_full_arm
- Legs:
left/right_upper_leg
,left/right_lower_leg
,left/right_full_leg
- Hands/Feet:
left/right_hand
,left/right_foot
- Torso:
torso
,shoulders
- Arms:
- Transform controls: scale, rotation, x/y offset with animation support
- Scaling modes:
bidirectional_scale=True
: scales in all directions from pivotbidirectional_scale=False
: scales only away from body (prevents adjacent part interference)
- Multi-person support with configurable person index
- Animation-friendly with list parameter handling and mismatch behaviors
One can chain N Appendage Editors together, and then render the final result.
Credits
- https://github.com/huchenlei/ComfyUI-openpose-editor