Extensions/ComfyUI-Utility-Suite
ComfyUI Extension

ComfyUI-Utility-Suite

A ComfyUI extension with 43 custom nodes.

By tom-m-2020·Created about a month ago·Updated 7 days ago· 1
tom-m-2020/ComfyUI-Utility-Suite
Nodes43
On cloudLocal install
CategoryUtility Suite/BBOX, Utility Suite/Mask
Stars1
Updated7 days ago

Nodes (43)

BBOX Collection to List

Impact's BBOX Output Is a List in a Trench Coat

Utility Suite/BBOX
BBOX xywh to xyxy

Xywh, xyxy, and the Crop That's Offset by Its Own Width

Utility Suite/BBOX
BBOX List to Collection

Packing a List Back Into a Collection

Utility Suite/BBOX
Blur Mask Outward

A Mask Blur That Doesn't Eat the Thing You Masked

Utility Suite/Mask
Blur Mask Outward Grow Amount

Your mask blur is secretly a shrink — this node tells you by how much

Utility Suite/Mask
Bridge Masks

Glue Two Detected Blobs Into One Region

Utility Suite/Mask
Combine Masks (SEGS & MASK)

Composite a Mask Into Every SEG Without Rebuilding the Boxes

Utility Suite/SEGS
Combine Masks (SEGS & SEGS)

Subtract One Detector's Masks From Another's, Inside SEGS

Utility Suite/SEGS
Empty Latent from VAE

The Empty Latent That Doesn't Assume You're Running SD 1.5

Utility Suite/Latent
Feather Mask from Boundary

Feathered Edges That Follow the Mask's Own Bounding Box

Utility Suite/Mask
Filter Tile SEGS

Stop Detailing the Same Face Twice

Utility Suite/SEGS
Get Image Size from Latent

How Big Will This Latent Actually Decode To?

Utility Suite/Latent
Image Batch To Image List

ComfyUI's Two Kinds of 'Many Images', and How to Switch

Utility Suite/Image/Batch
Image List To Image Batch

Glue Your Per-Image Results Back Into One Batch

Utility Suite/Image/Batch
Image Tile Batch

Tiling That Remembers Where Every Tile Came From

Utility Suite/Image/Tiling
Image Untile Batch

Stitching Tiles Without the Grid Showing

Utility Suite/Image/Tiling
Invert Mask (SEGS)

SEGS Masks, But Backwards (and Still Soft)

Utility Suite/SEGS
List Accumulator Append

A Bag You Can Keep Adding To Inside a Loop

Utility Suite/Utilities
List Accumulator To List

Cashing Out Your Accumulator at the End of the Loop

Utility Suite/Utilities
List Any (Append)

Two Lists, One Wire, No Type Arguments

Utility Suite/Utilities
List / Batch Inspector

Is This One Image or Twenty? The Node That Answers It

Utility Suite/Utilities
Mask Batch to Mask

Twenty Masks Into One, the Additive Way

Utility Suite/Mask
Mask Draw

See the mask sitting on top of the picture instead of guessing

Utility Suite/Mask
Mask Fill Combined

Solid masks, plus two knobs that quietly do nothing

Utility Suite/Mask
Mask From List

Grab items 3 through 5 out of a mask list

Utility Suite/Mask
Mask to Bounding Box

Crop to the pixels that are actually on, then put them back

Utility Suite/Mask
Mask to Mask Batch

One painted mask in, one mask per blob out

Utility Suite/Mask
MASK to Tile SEGS

Turn a mask canvas into a grid of Impact-compatible regions

Utility Suite/Mask/Tiling
Pipe Any (Single)

A pass-through wire that also tells you if anything is plugged in

Utility Suite/Routing
Pipe From Any

Unpack a context wire into six values and three lists

Utility Suite/Pipe
Pipe Get Any

Pull one named value back off a pipe

Utility Suite/Pipe
Pipe Get List

The list half of the pipe, and why it can't cross wires with the scalar half

Utility Suite/Pipe
Pipe Set Any

Name a value, drop it in the pipe, one wire from now on

Utility Suite/Pipe
Pipe Set List

Carry a whole list down the pipe without flattening it

Utility Suite/Pipe
Pipe To/Edit Any

Write back into a pipe without destroying what's already there

Utility Suite/Pipe
Preview SEGS Regions

See your tile grid and where the overlaps pile up

Utility Suite/SEGS
Reorder Batch Mask

Stop guessing which mask is which

Utility Suite/Mask
Reorder SEGS

Process your tiles in reading order, or from the middle out

Utility Suite/SEGS
Reroute (Optional)

The wire that survives being unplugged and tells you about it

Utility Suite/Routing
Restore Tile SEGS Gaps

Put back the tiles your filter dropped through the floor

Utility Suite/SEGS
SEG From SEGS

Keep regions 3 through 5 and stay a SEGS

Utility Suite/SEGS
SEGS Overlap to MASK

Turn where your tiles collide into an actual mask

Utility Suite/SEGS
SEGS to BBOX

Pull the coordinates out, no pixels read

Utility Suite/SEGS
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