ComfyUI-Utility-Suite
A ComfyUI extension with 43 custom nodes.
Nodes (43)
Impact's BBOX Output Is a List in a Trench Coat
Xywh, xyxy, and the Crop That's Offset by Its Own Width
Packing a List Back Into a Collection
A Mask Blur That Doesn't Eat the Thing You Masked
Your mask blur is secretly a shrink — this node tells you by how much
Glue Two Detected Blobs Into One Region
Composite a Mask Into Every SEG Without Rebuilding the Boxes
Subtract One Detector's Masks From Another's, Inside SEGS
The Empty Latent That Doesn't Assume You're Running SD 1.5
Feathered Edges That Follow the Mask's Own Bounding Box
Stop Detailing the Same Face Twice
How Big Will This Latent Actually Decode To?
ComfyUI's Two Kinds of 'Many Images', and How to Switch
Glue Your Per-Image Results Back Into One Batch
Tiling That Remembers Where Every Tile Came From
Stitching Tiles Without the Grid Showing
SEGS Masks, But Backwards (and Still Soft)
A Bag You Can Keep Adding To Inside a Loop
Cashing Out Your Accumulator at the End of the Loop
Two Lists, One Wire, No Type Arguments
Is This One Image or Twenty? The Node That Answers It
Twenty Masks Into One, the Additive Way
See the mask sitting on top of the picture instead of guessing
Solid masks, plus two knobs that quietly do nothing
Grab items 3 through 5 out of a mask list
Crop to the pixels that are actually on, then put them back
One painted mask in, one mask per blob out
Turn a mask canvas into a grid of Impact-compatible regions
A pass-through wire that also tells you if anything is plugged in
Unpack a context wire into six values and three lists
Pull one named value back off a pipe
The list half of the pipe, and why it can't cross wires with the scalar half
Name a value, drop it in the pipe, one wire from now on
Carry a whole list down the pipe without flattening it
Write back into a pipe without destroying what's already there
See your tile grid and where the overlaps pile up
Stop guessing which mask is which
Process your tiles in reading order, or from the middle out
The wire that survives being unplugged and tells you about it
Put back the tiles your filter dropped through the floor
Keep regions 3 through 5 and stay a SEGS
Turn where your tiles collide into an actual mask
Pull the coordinates out, no pixels read
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