ComfyUI Extension: GLSL Nodes

Authored by patriciogonzalezvivo

Created

Updated

160 stars

A collections of nodes to support GLSL shaders inside a workflow.

Custom Nodes (0)

    README

    GLSL Nodes for ComfyUI

    This nodes add support for GLSL shaders on workflows, by adding the following nodes: glslEditor, glslViewer, int, float, vec2, vec3, vec4.

    Here some examples:

    examples/types.json types

    examples/depth_of_field.json depth_of_field

    examples/edge_detection.json edge_detection

    examples/look_up_table.json look_up_table

    examples/raymarch_to_image.json raymarch_to_image

    examples/raymarch_buffers.json

    https://github.com/user-attachments/assets/0cfbad85-6a79-4458-bd38-37a0d83996d0

    examples/video_flow.json

    https://github.com/user-attachments/assets/995f541e-cb11-42ff-95ea-b4e08d010778

    examples/video_mask.json

    https://github.com/user-attachments/assets/1f2a230d-b703-4889-b3b5-659855444366

    examples/video_dither.json

    https://github.com/user-attachments/assets/1d98caf2-347b-40c1-8442-2c72bb86a940

    examples/video_pixelate.json

    https://github.com/user-attachments/assets/89deee89-db13-4cfa-8a96-2e82f5ff6ca2

    examples/shadertoy.json

    https://github.com/user-attachments/assets/c6a66d8f-34cb-4ff6-b879-ee13e9e856d0

    Features:

    Roadmap

    • [x] 100, 120, 130, 140, 150, 300, 330, 330 core, 400, 410, 420, 430 and 440 GLSL shaders
    • [x] Resolves dependencies to LYGIA Shader Library
    • [x] Code editor (ACE) on GlslEditorPro nodes
    • [x] produce multiple frames
    • [x] reads multiple textures and texturesArrays
    • [x] multiple float, vec2, vec3, vec4 uniforms
    • [x] Dynamic inputs for uniforms
    • [x] Uniforms node for efficiency by caching textures and texturesArrays together with the GL context
    • [x] basic GLSL type nodes: int, float, vec2, vec3 and vec4
    • [x] 2D position node widget
    • [x] 3D position node widget
    • [x] Color Picker node widget
    • [x] multiple buffers (#ifdef BUFFER_X)
    • [x] multiple double uniforms (#ifdef DOUBLEBUFFER_X)
    • [ ] multiple pyramids (#ifdef PYRAMID_X)
    • [x] OPTICAL_FLOW textures
    • [x] MASK textures (create SDF on other channels)
    • [ ] loading 3D geometry
    • [ ] Vertex Shaders
    • [ ] CubeMaps (Auto detect equirectangular, cross, etc)
    • [ ] BACKGROUND pass (#ifdef BACKGROUND)
    • [ ] POSTPROCESSING pass (#ifdef POSTPROCESSING)
    • [ ] SCENE pass (#ifdef SCENE) that exposes u_scene and u_sceneDepth