Extensions/ComfyUI-ComfyUI-Hunyuan3DWrapper
ComfyUI Extension

ComfyUI-ComfyUI-Hunyuan3DWrapper

Wrapper nodes for https://github.com/Tencent/Hunyuan3D-2, additional installation steps needed, please check the github repository

By kijai·Created 2 years ago·Updated 5 months ago· 1,033
kijai/ComfyUI-Hunyuan3DWrapper
Nodes35
On cloudLocal install
CategoryHunyuan3DWrapper
Stars1,033
Updated5 months ago

Nodes (35)

CV2 Inpaint Texture

The fast, free way to patch the holes in your baked 3D texture

Hunyuan3DWrapper
(Down)Load Hy3D DelightModel

The de-lighting model loader that removes the 'photo' from your photo

Hunyuan3DWrapper
(Down)Load Hy3D PaintModel

Loading the paint model that gives your mesh its skin

Hunyuan3DWrapper
Hy3D_2_1SimpleMeshGen

The one-node route to a Hunyuan3D 2.1 mesh

Hunyuan3DWrapper
Hy3D Apply Texture

Where your finished texture finally becomes part of the mesh

Hunyuan3DWrapper
Hy3D Bake From Multiview

The node that turns six photos of your mesh into one flat texture

Hunyuan3DWrapper
Hy3D BPT

The optional, heavyweight mesh-upgrader most people skip

Hunyuan3DWrapper
Hy3D Camera Config

The camera ring that decides how your mesh gets seen (and painted)

Hunyuan3DWrapper
Hy3DDelightImage

Clean, shadow-free input images for better 3D shapes

Hunyuan3DWrapper
Hy3D Diffusers Scheduler Config

Swap the sampler on the delight and paint stages without breaking a sweat

Hunyuan3DWrapper
Hy3DExportMesh

The last node in every workflow — get your mesh out of ComfyUI

Hunyuan3DWrapper
Hy3D Fast Simplify Mesh

The decimator that makes a million-triangle blob shippable

Hunyuan3DWrapper
Hy3DGenerateMesh

The heart of Hunyuan3D — turning one image into a 3D latent

Hunyuan3DWrapper
Hy3DGenerateMeshMultiView

Generate better geometry from four photos instead of one

Hunyuan3DWrapper
Hy3D Get Mesh PBR Textures

Pull the individual PBR maps out of a textured mesh

Hunyuan3DWrapper
Hy3D Instant-Meshes Remesh

The retopology pass that gives your triangle soup actual structure

Hunyuan3DWrapper
Hy3D Load Mesh

Start from an existing GLB instead of generating from scratch

Hunyuan3DWrapper
Hy3D Mesh Info

The one-liner that tells you if your mesh is too fat to work with

Hunyuan3DWrapper
Hy3D Mesh UV Wrap

Give your mesh a usable UV map before anything tries to paint it

Hunyuan3DWrapper
Hy3D Mesh Vertice Inpaint Texture

The mesh-aware texture filler that knows where your triangles are

Hunyuan3DWrapper
Hy3DModelLoader

The node that turns a single image into a 3D shape — this is where every Hunyuan3D workflow starts

Hunyuan3DWrapper
Hy3D Nvdiffrast Renderer

A proper GPU turntable render of your finished mesh — the 'show it off' node

Hunyuan3DWrapper
Hy3D Postprocess Mesh

Make the raw decoded mesh stop embarrassing you — floaters gone, face count sane

Hunyuan3DWrapper
Hy3D Render MultiView

The control-image factory that tells the paint model what your mesh looks like from all sides

Hunyuan3DWrapper
Hy3D Render MultiView Depth

Six depth maps from six angles — the sibling renderer nobody talks about

Hunyuan3DWrapper
Hy3D Render SingleView

Spin your mesh to any angle and get a normal or depth render — the 'show me what I made' node

Hunyuan3DWrapper
Hy3D Sample MultiView

The texture brain — six-view diffusion that paints your mesh into a textured asset

Hunyuan3DWrapper
Hy3D Set Mesh PBR Attributes

Tune the material knobs — how shiny, how metallic, how emissive your mesh is

Hunyuan3DWrapper
Hy3D Set Mesh PBR Textures

Swap in your own PBR maps — base color, metallic/roughness, normal, the lot

Hunyuan3DWrapper
Hy3D Torch Compile Settings

The speed-up knob for the shape model — torch.compile, configured from a widget

Hunyuan3DWrapper
Hy3D Upload Mesh

Bring your own mesh — drop a .glb in and texture it with Hunyuan3D

Hunyuan3DWrapper
Hy3D VAE Decode

Where latents stop being math and become an actual mesh you can touch

Hunyuan3DWrapper
Hy3DVAELoader

The standalone VAE loader for when the bundled one isn't fast enough

Hunyuan3DWrapper
MESH to Trimesh

The converter that turns the pack's bare MESH object back into a real trimesh

Hunyuan3DWrapper
Trimesh to MESH

Strip a trimesh down to bare geometry — vertices and faces as torch tensors

Hunyuan3DWrapper
Readme

Wrapper nodes for https://github.com/Tencent/Hunyuan3D-2, additional installation steps needed, please check the github repository