ComfyUI Extension: LCS

Authored by facok

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Run ComfyUI workflows without the setup

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Latent Color Space (LCS) manipulation for ComfyUI — brightness, tone, sharpness, and diversity tools.

README

ComfyUI-LCS

Training-free color control via the Latent Color Subspace, plus sharpness control via a discovered sharpness subspace.

Note: This is an unofficial community implementation. For the official code, see ExplainableML/LCS.

Based on "The Latent Color Subspace" (ICML 2026): color in diffusion model latent patch spaces lives in a 3D subspace (PCA captures 100% color variance), while the remaining 61 dimensions encode structure and detail orthogonally.

This plugin steers colors directly in the 3D LCS during diffusion sampling — no training, no LoRA, no post-processing.

中文版 README

LCS vs Traditional Post-Processing

LCS operates during diffusion sampling, not after — this is the key difference from traditional color grading (Photoshop, filters, etc.).

| | Traditional Post-Processing | LCS | |---|---|---| | When | After VAE decode, in pixel space | During sampling, in latent space | | Mechanism | Color filter on the final image | Modifies 3D color subspace mid-generation | | Model awareness | None — structure already locked | Model adapts to color shifts in subsequent steps | | Result | Colors can look "painted on" | Colors look naturally intended by the model |

For example: to get a warm orange sunset, post-processing tints everything orange (muddying shadows and skin tones), while LCS nudges the color subspace early in sampling so clouds, lighting, and reflections are coherently warm.

The core insight: color and structure are orthogonal in the latent patch space — you can steer one without disturbing the other.

Tested Models

| Model | Status | |-------|--------| | FLUX | Tested | | FLUX2.klein | Tested | | z-image | Tested | | z-image-turbo | Tested | | Wan (qwen-image) | Tested | | LTX2.3 | Tested |

LCS calibrates per-VAE, so it should work with any model using a compatible VAE. Feel free to report results with other models.

Features

  • Color Steering — Push colors toward any target color
  • Batch Multi-Color — Different colors per batch item
  • Tone Adjustment — Contrast, brightness, saturation, temperature with one-click presets
  • Color Anchor — Zero-config color drift correction: self-anchor, reference-based, or spatial smoothing with auto mode
  • Sharpness Control — Sharpen or blur during generation via a discovered sharpness subspace (PC1 explains ~97% variance)
  • Localized Control — Optional mask for region-specific changes
  • Latent Color Preview — Visualize color structure without VAE decoding
  • Step Observer — Per-step color previews for debugging

Installation

cd ComfyUI/custom_nodes
git clone https://github.com/facok/ComfyUI-LCS.git

Dependencies (usually already present in ComfyUI):

pip install einops safetensors

Quick Start

Basic Color Control

LCS Load Data → LCS Color Intervene → KSampler
                       ↑
                  (pick a color)
  1. LCS Load Data — connect your VAE (auto-calibrates on first run)
  2. LCS Color Intervene — connect MODEL and LCS_DATA, pick a target color
  3. Connect the output MODEL to KSampler

Tone Adjustment

LCS Load Data → LCS Tone Adjust → KSampler
  1. LCS Load DataLCS Tone Adjust
  2. Select a preset (e.g., "Cinematic") or adjust sliders manually

3d3c82eb0e89ed1608e40ac7a8cc3408 42541357

Sharpness Control

LCS Load Data ──→ LCS Sharpness Calibrate → LCS Sharpness Intervene → KSampler
                        ↑ lcs_data
  1. LCS Sharpness Calibrate — connect VAE (auto-calibrates and caches). Optionally connect lcs_data from LCS Load Data to ensure sharpness edits don't affect color.
  2. LCS Sharpness Intervene — connect MODEL and SHARPNESS_DATA, set strength
    • Positive strength → sharper
    • Negative strength → blurrier
    • 0 → no change 89814728

Multi-Color Batch

LCS Load Data → LCS Color Batch → KSampler
                      ↓
                  batch_size → EmptyLatentImage

Enter comma-separated hex colors (e.g., #FF0000,#00FF00,#0000FF). Each color applies to one batch item.

Color Anchor (Zero-Config Drift Correction)

LCS Load Data → LCS Color Anchor → KSampler
  1. LCS Load DataLCS Color Anchor — connect MODEL and LCS_DATA
  2. Set mode to auto (default) and leave intensity at default
  3. Connect the output MODEL to KSampler

That's it. In auto mode, the node automatically selects the correction strategy based on which optional inputs are connected:

| Connected Inputs | Resolved Mode | Behavior | |---|---|---| | Nothing | self_anchor | Learns the image's color patterns early on, then prevents sudden color shifts | | reference_image + vae | reference | Keeps generated colors close to your reference image | | mask (no reference) | smooth | Smooths out color seams (great for inpainting) |

Intensity is also derived automatically from measured drift — no manual tuning needed.

When to use manual mode: If you want full control, set mode to smooth, reference, or self_anchor explicitly and adjust the intensity slider (0–1). Auto mode is designed for zero-config "just works" usage.

Nodes

Calibration

| Node | Description | |------|-------------| | LCS Load Data | Auto-calibrate and cache LCS color data per-VAE. Fingerprints VAE weights for automatic cache management. | | LCS Sharpness Calibrate | Discover sharpness subspace via PCA on blur stimuli. Optionally connect lcs_data for color-orthogonal sharpness. |

Calibration runs once per VAE and caches automatically. Subsequent runs load instantly.

Intervention

| Node | Description | |------|-------------| | LCS Color Intervene | Steer colors toward a target. Supports Type I (LCS shift), Type II (HSL shift), or interpolated mode. | | LCS Color Batch | Different target colors per batch item. Outputs batch_size for EmptyLatentImage. | | LCS Tone Adjust | Contrast, brightness, saturation, temperature. Preset dropdown with real-time slider sync. | | LCS Color Anchor | Correct color drift during sampling. Auto mode infers strategy and intensity from connected inputs. | | LCS Sharpness Intervene | Control sharpness during generation. Positive = sharper, negative = blurrier. |

Observation

| Node | Description | |------|-------------| | LCS Preview Colors | Decode latent colors to RGB preview without VAE decoding. | | LCS Step Observer | Save per-step color preview PNGs to ComfyUI temp directory. |

Intervention Modes

| Mode | Description | Best For | |------|-------------|----------| | interpolated (default) | Blends Type I and Type II using sigma | General use | | type_i | Direct translation in 3D LCS space | Strong global color shifts | | type_ii | Per-patch HSL interpolation via bicone geometry | Precise local color control |

Key Parameters

Color Intervention

  • strength (0.0–2.0): Intervention intensity. 1.0 = full, 0.0 = none.
  • start_step / end_step: Step range for intervention. Paper optimal: steps 8–10 of 50.
  • mask: Optional. Downsampled to patch grid for localized control.

Sharpness Intervention

  • strength (-5.0–5.0): Positive = sharper, negative = blurrier, 0 = no change.
  • start_step / end_step: Step range (default 5–15).
  • mask: Optional. Localized sharpness control.

Tip for distilled models: Step-distilled models (e.g., z-image-turbo) use far fewer steps, so intervention should start earlier — even from step 0.

Color Anchor

Sometimes diffusion models produce unexpected color shifts during sampling — a blue sky suddenly turns purple, or inpainting leaves visible color seams. The Color Anchor node fixes these problems by monitoring and correcting colors as the image is being generated.

Modes:

| Mode | What it does | When to use | |------|-------------|----------| | auto (default) | Looks at what you connected and picks the best strategy for you | Just want it to work, no config needed | | self_anchor | Watches how colors evolve in early steps, then prevents sudden color jumps in later steps | General color stability, no reference needed | | reference | Keeps the generated image's colors close to a reference image you provide | "Make it look like this photo's color palette" | | smooth | Smooths out abrupt color boundaries between regions | Fixing visible seams after inpainting |

How auto mode picks for you:

  1. Which strategy? Based on what you plugged in:
    • Connected a reference image + VAE → uses reference
    • Connected a mask (but no reference) → uses smooth
    • Connected nothing extra → uses self_anchor
  2. How strong? The node measures how much color drift is actually happening, then sets the correction strength accordingly. Big drift → stronger fix. Small drift → gentle touch. The range is 0.15–0.6, so it never over-corrects or does nothing.

What happens during sampling:

The node runs at every sampling step but doesn't always intervene. It automatically figures out which steps are safe to correct:

  1. Early steps (image is mostly noise) — Too early to fix colors without creating artifacts. Skipped. In self_anchor mode, the node uses these steps to learn the image's color patterns.
  2. Middle steps (image is taking shape) — The sweet spot. The node applies corrections here, ramping smoothly in and out to avoid sudden changes.
  3. Late steps (fine details) — Corrections would disturb fine detail. Skipped.

Only colors are modified — structure, texture, and detail are never touched.

Parameters:

  • mode: auto, smooth, reference, or self_anchor
  • intensity (0.0–1.0): How strong the correction is. In auto mode this is determined automatically. Set to 0 to disable the node entirely.
  • vae (optional): Needed for reference mode to encode the reference image
  • reference_image (optional): The image whose colors you want to match
  • mask (optional): Only correct colors inside the masked area

Tone Presets

Select a preset — sliders update in real-time. Tweak after selecting for fine-tuning. Select Custom to set values manually.

| Preset | Contrast | Brightness | Saturation | Temperature | |--------|----------|------------|------------|-------------| | Base | 1.0 | 0.0 | 1.0 | 0.0 | | Cinematic | 1.20 | -0.05 | 0.90 | 0.05 | | HDR | 1.40 | 0.0 | 1.20 | 0.0 | | Vivid | 1.10 | 0.0 | 1.50 | 0.0 | | Dramatic | 1.50 | -0.10 | 0.85 | 0.0 | | Low Key | 1.30 | -0.20 | 0.80 | 0.0 | | High Key | 0.80 | 0.20 | 0.90 | 0.0 | | Warm | 1.05 | 0.03 | 1.10 | 0.30 | | Cool | 1.05 | 0.0 | 1.05 | -0.30 | | Desaturated | 1.0 | 0.0 | 0.40 | 0.0 |

How It Works

Color (LCS)

  1. Project — Convert denoised prediction to 64D patch space, project onto 3D LCS basis
  2. Decompose — Separate 3D color coordinates from the 61D structural residual
  3. Normalize — Transform to reference timestep (t=50) using learned alpha/beta statistics
  4. Manipulate — Shift colors, adjust tone, or apply other transformations in 3D LCS
  5. Reconstruct — Denormalize, add back the preserved 61D residual, convert to latent space

The 61D residual (structure, texture, detail) is never modified — only the 3D color subspace is touched.

Sharpness

Sharpness lives in a separate subspace orthogonal to color:

  1. Calibrate — Generate grayscale noise images at multiple blur levels, VAE-encode, PCA on color-removed patch vectors. PC1 captures ~97% of sharpness variance.
  2. Intervene — Add strength * pc1_direction to each patch. Since pc1_direction is orthogonal to color (calibrated with LCS removal) and DC-free (per-vector zero-mean before PCA), this modifies only spatial frequency content without affecting color or brightness.

Color Anchor

The Color Anchor stabilizes colors without pushing them toward a specific target — it prevents drift from what the model is already generating:

  1. Decide when to act — The node checks each sampling step: is the image still mostly noise (too early), taking shape (good time to correct), or nearly finished (too late)? It only corrects during the safe middle window.
  2. Learn the color pattern (self_anchor) — During early noisy steps, the node watches how colors relate to their neighbors and builds a running average of these relationships. This is more reliable than tracking absolute colors, which shift naturally as the image forms.
  3. Measure drift — On the first correction step, the node measures how much the colors have actually drifted (varies by mode: step-to-step jumps, distance from reference, or spatial roughness). This sets the correction strength in auto mode.
  4. Apply gentle corrections — Corrections ramp smoothly in and out (no sudden jumps). Each mode corrects differently: self_anchor fixes patches that deviate from learned patterns, reference pulls toward the reference image's colors, smooth blurs out sharp color boundaries.
  5. Preserve everything else — As with all LCS operations, only the 3D color coordinates change. Structure, texture, and detail are untouched.

File Structure

ComfyUI-LCS/
├── __init__.py           # Entry point (V3 + V2 compat)
├── requirements.txt
├── core/
│   ├── adaptive.py       # Adaptive scheduling (phases, envelopes, drift estimation)
│   ├── bilateral.py      # Bilateral filter for LCS color smoothing
│   ├── calibration.py    # PCA calibration pipeline (color)
│   ├── color_space.py    # Bicone LCS ↔ HSL mapping
│   ├── defaults.py       # Alpha/beta tables from paper
│   ├── lcs_data.py       # LCSData dataclass
│   ├── patchify.py       # Patch ↔ latent conversion
│   ├── relationships.py  # Local color relationship analysis & anomaly detection
│   ├── sampling.py       # Shared constants & step utilities
│   ├── sharpness.py      # Sharpness subspace calibration
│   └── timestep.py       # Sigma/timestep utilities
├── nodes/
│   ├── anchor.py         # LCSColorAnchor (adaptive color drift correction)
│   ├── calibrate.py      # LCSLoadData (auto-calibrate + cache)
│   ├── intervene.py      # LCSColorIntervene, LCSColorBatch, LCSToneAdjust
│   ├── observe.py        # LCSPreviewColors, LCSStepObserver
│   └── sharpen.py        # LCSSharpnessCalibrate, LCSSharpnessIntervene
├── data/                 # Cached calibration files
└── web/js/
    └── tone_preset.js    # Frontend preset sync

Changelog

2026-03-21

  • Color Anchor: auto mode — New auto mode that infers correction strategy (self_anchor / reference / smooth) from connected inputs and derives intensity from measured drift. Zero-config usage.
  • Color Anchor: adaptive scheduling — Phase assignment (observe/correct/skip) and strength envelope are derived from the sigma schedule at runtime.

2026-03-20

  • Sharpness Control — New sharpness subspace discovered via PCA on blur stimuli. LCS Sharpness Calibrate + LCS Sharpness Intervene nodes. PC1 explains ~97% variance, orthogonal to color.
  • Color-orthogonal sharpness — Optional lcs_data input removes color component during sharpness calibration, preventing color shift.

2026-03-19

  • Video VAE support (Wan) — Handle 5D video latents in patchify/unpatchify. Per-image VAE encoding fallback for video VAEs.
  • LTXV compatibility — Pad odd spatial dims in patchify, handle 3D tensors, skip gracefully for incompatible formats.
  • FLUX2 support — Auto-detect 128-channel latents in unpatchify.
  • Universal latent format — Use model's latent_format for space conversion instead of hardcoded FLUX constants.

2026-03-18

  • Tone AdjustLCS Tone Adjust node with contrast, brightness, saturation, temperature sliders. 10 presets with frontend real-time sync.
  • Color temperature — Warm/cool shift along LCS blue-yellow axis.
  • Bicone HSL geometry — Correct Type II intervention via bicone LCS-to-HSL mapping.

2026-03-17

  • Initial release — Color steering (Type I + Type II + interpolated), batch multi-color, localized mask control, latent color preview, step observer. Per-VAE auto-calibration with caching.

Citation

Official repository: ExplainableML/LCS

@article{pach2026latentcolorsubspace,
  title={The Latent Color Subspace: Emergent Order in High-Dimensional Chaos},
  author={Mateusz Pach and Jessica Bader and Quentin Bouniot and Serge Belongie and Zeynep Akata},
  journal={arxiv},
  year={2026}
}

Acknowledgments

Thanks to Mateusz Pach, Jessica Bader, Quentin Bouniot, Serge Belongie, and Zeynep Akata for their research making training-free color control possible.

License

MIT

Run ComfyUI workflows without the setup

No installs, no CUDA version roulette, no GPU sitting idle on your bill. Bring a workflow and run it in the browser.

Learn more