ComfyUI-ResolutionTools
Exact resolution maths for ComfyUI: real megapixels (10^6, not 1024^2), patch-grid alignment for Krea 2 / MiniMax H3 / Flux / SDXL, and aspect ratios held exact instead of drifting on rounding.
Nodes (3)
ComfyUI-ResolutionTools
Resolution maths for latent-space models, done exactly.
Three nodes, no dependencies:
| Node | Does | |---|---| | Resolution Preset | pick a known-good resolution from a list — start here | | Resolution Selector (Real MP) | aspect ratio + real megapixels → grid-aligned width/height, ratio held exact | | Align Resolution to Grid | snap an arbitrary size onto the grid (1920×1080 → 1920×1088) |
Resolution Preset
┌────────────────────────────────────────────────────┐
│ preset 16:9 · 2048 × 1152 · 2.36 MP · K2+H3+SDXL │
└────────────────────────────────────────────────────┘
↳ width 2048 height 1152 megapixels 2.36 label "2048x1152"
Usage
Pick a preset, wire width and height into whatever takes dimensions. That's the
whole thing:
Resolution Preset ──┬── width ──▶ Empty Latent · width
└── height ─▶ Empty Latent · height
Either empty-latent node works. EmptySD3LatentImage is the nominally correct one for
Krea 2 ([B, 16, H//8, W//8], matching its 16-channel Wan21 format), but the legacy
4-channel EmptyLatentImage is fine too: comfy/sample.py runs
fix_empty_latent_channels, which detects an all-zero latent and repeats it out to the
model's channel count. Same for the MiniMax H3 nodes — feed width/height straight
into MiniMax H3 Image to Video.
megapixels and label are there when useful and cost nothing left unconnected.
label gives "2048x1152", handy wired into a filename_prefix so saved files carry
their resolution.
Three concrete pipelines
Krea 2 stills, delivered to a 1920×1080 screen — pick 16:9 · 2048 × 1152, then
downscale once at the very end:
Resolution Preset 16:9 · 2048 × 1152 · 2.36 MP · K2+H3+SDXL
│ width, height
▼
EmptySD3LatentImage → KSampler → VAEDecode
▼
Upscale Image lanczos · 1920 × 1080 · crop disabled
▼
Save Image
MiniMax H3 video — same front end into the H3 nodes. 2048 × 1152 if you want the
crop-free downscale to 1080p; 1536 × 864 if you want to stay nearer H3's 1.03 MP
native canvas and accept a ×1.25 upscale. See
Delivering to a fixed screen size for the
trade-off, which is about 5 dB of preserved detail.
Krea 2 Edit character reference — pick a portrait preset and feed it at native
resolution, with no Upscale Image on that branch:
Resolution Preset 9:16 · 1152 × 2048 · 2.36 MP · K2+H3+SDXL
│ width, height
▼
(generate) → VAEEncode → ReferenceLatent → Edit Model Reference Method
Reference and generation resolutions are independent — the DiT gives each reference its
own slot in the positional ids, so a portrait reference conditioning a landscape
generation is the intended design. Do not downscale a reference to your delivery size:
ReferenceLatent never resizes, so whatever you hand it is what conditions the model,
and 1080 is not a multiple of 16 anyway.
When to use the other two nodes
Resolution Selector (Real MP) — a ratio or size the preset list doesn't carry: a custom ratio, an exact pixel budget, or 21:9 at 2352×1008 (on grid 16, while the 21:9 presets use grid 64). It's an alternative to the preset node, not a stage after it; chaining them is meaningless, since it takes a ratio and a budget rather than dimensions.
Align Resolution to Grid — dimensions you didn't choose. An img2img or ControlNet source, or an upscale chain where multiplying by 1.5 lands off-grid.
Why
1. "Megapixels" usually isn't megapixels
ComfyUI's built-in Resolution Selector computes megapixels * 1024 * 1024. That's
mebipixels — every value you type is inflated 4.86% in area. Ask for 2.36 MP at
9:16 and you get 1184×2096 = 2.48 real MP.
This node uses megapixels * 1_000_000. Ask for 2.36 and you get 2.36.
2. Rounding each axis independently drifts the aspect ratio
That same 1184×2096 has a ratio of 0.5649. True 9:16 is 0.5625. Both axes were individually snapped to a multiple of 16, and the ratio fell between the cracks.
With exact_ratio on (the default), this node solves on the lattice of sizes that
are simultaneously grid-aligned and exactly on-ratio. For a reduced ratio a:b and
alignment m, those are exactly (a·L·n, b·L·n) where
L = lcm(m / gcd(a, m), m / gcd(b, m))
so it picks n = round(sqrt(target_px / (a·b·L²))). For 9:16 at m=16 the lattice is
144n × 256n, and n=8 gives 1152×2048 — exact 9:16, on the grid, 2.36 MP.
Turn exact_ratio off to get the old independent-rounding behaviour when you'd rather
hit the area target precisely and don't care about a hair of ratio drift.
3. Getting alignment wrong bands the bottom of your image
A latent-space DiT reaches pixels through two reductions:
pixels ──/ VAE spatial downscale ──> latent ──/ DiT patch size ──> tokens
Both axes must be multiples of vae_downscale × patch_size:
| Models | Alignment | | |---|---|---| | Krea 2, Flux, SD3, Qwen-Image, Wan | 16 | 8 × 2 | | MiniMax H3 | 32 | 16 × 2 | | SDXL, SD1.5 (UNet, 3 downsample stages) | 64 | universally safe |
Miss it and comfy.ldm.common_dit.pad_to_patch_size pads the latent up to the patch
grid using circular padding — the pad row is a wrapped copy of the top of the
image. That fabricated row gets folded into the same patch token as the real bottom
row, a combination the model never saw in training, so the final latent row decodes to
garbage: a band along the bottom edge, 8 px tall on Krea 2, 16 px on H3. Padding is
only ever appended, so the artifact is always bottom/right, never top/left.
This is why 1920×1080 bands on Krea 2 (1080/8 = 135 latent rows, odd) and 1920×1088
doesn't (1088/8 = 136, even). The built-in selector defaults multiple to 8, which
walks you straight into it.
Reference resolutions
All values below are real megapixels. If you're migrating from a table computed with the built-in selector, every label in it is ~4.86% low — a row marked "2.0 MP" there is really 2.09.
Exact-ratio tables (exact_ratio = true)
These are the complete set of true-16:9 grid-aligned resolutions. There is nothing
valid between the rows: the lattice is 256n × 144n at alignment 16 and
512n × 288n at alignment 32. Type the listed megapixels and you get that row back.
Krea 2 — alignment = 16:
| megapixels | Aspect | Output (alignment=16) | |---|---|---| | 0.15 | 16:9 | 512 x 288 | | 0.33 | 16:9 | 768 x 432 | | 0.59 | 16:9 | 1024 x 576 | | 0.92 | 16:9 | 1280 x 720 | | 1.33 | 16:9 | 1536 x 864 | | 1.81 | 16:9 | 1792 x 1008 | | 2.36 | 16:9 | 2048 x 1152 | | 2.99 | 16:9 | 2304 x 1296 | | 3.69 | 16:9 | 2560 x 1440 | | 4.46 | 16:9 | 2816 x 1584 |
MiniMax H3 — alignment = 32:
| megapixels | Aspect | Output (alignment=32) | |---|---|---| | 0.15 | 16:9 | 512 x 288 | | 0.59 | 16:9 | 1024 x 576 | | 1.33 | 16:9 | 1536 x 864 | | 2.36 | 16:9 | 2048 x 1152 | | 3.69 | 16:9 | 2560 x 1440 | | 5.31 | 16:9 | 3072 x 1728 |
Five rows to 4 MP is genuinely all there is on a 32-grid — which is why none of the commonly circulated H3 resolution tables are actually 16:9.
Area-target tables (exact_ratio = false)
For when you want a specific pixel budget more than a perfect ratio. Each axis is rounded independently, so the ratio drifts a little.
Krea 2 — alignment = 16:
| megapixels | Aspect | Output (alignment=16) | |---|---|---| | 0.2 | 16:9 | 592 x 336 | | 0.3 | 16:9 | 736 x 416 | | 0.4 | 16:9 | 848 x 480 | | 0.5 | 16:9 | 944 x 528 | | 0.6 | 16:9 | 1040 x 576 | | 0.7 | 16:9 | 1120 x 624 | | 0.8 | 16:9 | 1200 x 672 | | 0.9 | 16:9 | 1264 x 704 | | 1.0 | 16:9 | 1328 x 752 | | 1.2 | 16:9 | 1456 x 816 | | 1.4 | 16:9 | 1584 x 880 | | 1.6 | 16:9 | 1680 x 944 | | 1.8 | 16:9 | 1792 x 1008 | | 2.0 | 16:9 | 1888 x 1056 | | 2.25 | 16:9 | 2000 x 1120 | | 2.5 | 16:9 | 2112 x 1184 | | 2.75 | 16:9 | 2208 x 1248 | | 3.0 | 16:9 | 2304 x 1296 | | 3.25 | 16:9 | 2400 x 1360 | | 3.5 | 16:9 | 2496 x 1408 | | 3.75 | 16:9 | 2576 x 1456 | | 4.0 | 16:9 | 2672 x 1504 |
MiniMax H3 — alignment = 32:
| megapixels | Aspect | Output (alignment=32) | |---|---|---| | 0.2 | 16:9 | 608 x 320 | | 0.3 | 16:9 | 736 x 416 | | 0.4 | 16:9 | 832 x 480 | | 0.5 | 16:9 | 928 x 544 | | 0.6 | 16:9 | 1024 x 576 | | 0.7 | 16:9 | 1120 x 640 | | 0.8 | 16:9 | 1184 x 672 | | 0.9 | 16:9 | 1280 x 704 | | 1.0 | 16:9 | 1344 x 736 | | 1.2 | 16:9 | 1472 x 832 | | 1.4 | 16:9 | 1568 x 896 | | 1.6 | 16:9 | 1696 x 960 | | 1.8 | 16:9 | 1792 x 992 | | 2.0 | 16:9 | 1888 x 1056 | | 2.25 | 16:9 | 1984 x 1120 | | 2.5 | 16:9 | 2112 x 1184 | | 2.75 | 16:9 | 2208 x 1248 | | 3.0 | 16:9 | 2304 x 1312 | | 3.25 | 16:9 | 2400 x 1344 | | 3.5 | 16:9 | 2496 x 1408 | | 3.75 | 16:9 | 2592 x 1440 | | 4.0 | 16:9 | 2656 x 1504 |
Ratio drift is under 1% for most Krea 2 rows, but gets bad on H3 at the low end — 6.9% at 0.2 MP, where a 32 px step is a large fraction of a 320 px axis. Below about 0.6 MP on H3, use the exact lattice instead.
Other ratios at ~2.36 MP (Krea 2, alignment = 16)
| megapixels | Aspect | Output (alignment=16) | |---|---|---| | 2.36 | 1:1 | 1536 x 1536 | | 2.36 | 16:9 | 2048 x 1152 | | 2.36 | 9:16 | 1152 x 2048 | | 2.22 | 3:2 | 1824 x 1216 | | 2.22 | 2:3 | 1216 x 1824 | | 2.24 | 4:3 | 1728 x 1296 | | 2.24 | 3:4 | 1296 x 1728 | | 2.37 | 21:9 | 2352 x 1008 | | 2.37 | 9:21 | 1008 x 2352 |
Picking a row
Krea 2 — the official envelope is a 1K–2K long edge, so 2.36 MP (2048×1152) is the top of sanctioned territory. The 2.99 and 3.69 rows are extrapolation: expect detail repetition rather than sharper eyes.
MiniMax H3 — the native canvas is a 768 short edge, 768×1344 ≈ 1.03 MP
(BASE_SHORT_EDGE / MAX_PIXELS in comfy_extras/nodes_minimax_h3.py), and 1344×768
is the node default. 1.33 MP (1536×864) is a mild ~29% stretch and the highest row
worth running by default. 2.36 MP is 2.3× the trained area and 3.69 MP is 3.6×; motion
coherence degrades before sharpness improves.
Delivering to a fixed screen size
If your output has to land on a fixed canvas — a 1920×1080 game screen, for instance — generate on the exact-ratio lattice and downscale. Do not generate at the delivery size and crop.
1920×1080 is exactly 16:9, and so is every row of the lattice, so the whole table resizes onto it with no crop at all:
| Generate | MP | → 1920×1080 | Crop | |---|---|---|---| | 1280 × 720 | 0.92 | ×1.5 upscale | none | | 1536 × 864 | 1.33 | ×1.25 upscale | none | | 1792 × 1008 | 1.81 | ×1.0714 upscale | none | | 2048 × 1152 | 2.36 | ×0.9375 downscale | none | | 2304 × 1296 | 2.99 | ×0.8333 downscale | none | | 2560 × 1440 | 3.69 | ×0.75 downscale | none | | 1920 × 1088 | 2.09 | x:1.0 / y:0.9926 | 8 px |
1920×1088 is the only entry needing a crop, because it is the only one that isn't 16:9 (1.7647). Generating over-size and downscaling is also supersampling — you get free anti-aliasing on hair, eyelashes and fabric that a 1:1 render plus a trim never gives you. 2048×1152 is the pick for Krea 2; 2560×1440 → ×0.75 is an unusually clean resample (4 pixels become 3) if you want more of it.
Which filter
Measured on a zone plate (frequencies rising toward the edges, so aliasing shows up as error) against a properly antialiased reference:
| Filter | RMSE, 2048×1152 → 1920×1080 | RMSE, 2560×1440 → 1920×1080 | |---|---|---| | lanczos | 0.00298 | 0.00325 | | bicubic | 0.00577 | 0.00365 | | bilinear | 0.00650 | 0.00418 | | area | 0.04291 | 0.03082 | | nearest-exact | 0.04198 | 0.03787 |
Use lanczos. Two caveats:
areais a trap. The usual advice is "area is the downscale filter," and here it is ~10× worse than bicubic. That advice only holds for large reductions. A box filter at a non-integer factor near 1 averages one input pixel for some outputs and two for others — uneven weighting, visible as blotchiness.lanczosquantises to 8-bit.comfy/utils.pyroutes it through PIL viaImage.fromarray(np.clip(255. * ..., 0, 255).astype(np.uint8)). Irrelevant for 8-bit delivery (PNG / WebP / VP9), but if you keep a 16-bit master, save it before the scale node. To stay in float through the resize, usebicubic— second best, small gap.
Use Upscale Image, not Upscale Image By
Pin the delivery size, not the scale factor. ImageScaleBy computes
round(dim * scale_by) and then calls the same common_upscale as ImageScale, so the
pixels are identical — but its scale_by widget has step: 0.01, and the rounded
factors are wrong for most of the table:
| Source | typed at step 0.01 | result | |---|---|---| | 1792 × 1008 | 1.07 | 1917 × 1079 ✗ | | 2048 × 1152 | 0.94 | 1925 × 1083 ✗ | | 2304 × 1296 | 0.83 | 1912 × 1076 ✗ | | 2816 × 1584 | 0.68 | 1915 × 1077 ✗ |
Feeding the factor from a full-precision float node avoids that, but buys nothing:
ImageScale at 1920 × 1080 is exact by construction, needs no extra node, and is
correct for every lattice row without edits — whereas a hardcoded factor is correct
for exactly one source resolution and goes silently stale the moment you change the
megapixel target.
The lattice already did the work upstream by making the source exactly 16:9. 0.9375
is just what 1920/2048 happens to equal; it isn't a number you need to carry around.
Wiring it up
Graphs for the common cases are under Usage. The delivery-side detail:
Upscale Image handles a [B,H,W,C] video batch frame by frame, but if you are dumping
a PNG sequence and encoding with ffmpeg anyway, fold the resize into that pass instead —
it avoids an intermediate 8-bit round trip and ffmpeg's lanczos is full precision:
ffmpeg -framerate 24 -i raw_%05d.png \
-vf "scale=1920:1080:flags=lanczos,format=yuv420p" \
-c:v libvpx-vp9 -crf 28 -b:v 0 -row-mt 1 \
out.webm
24 fps matches H3's internal FPS = 24.
One simplification
Set alignment = 32 for everything. 32 is a multiple of 16, so every size it
produces is legal on Krea 2 and MiniMax H3 — one configuration for a whole project
instead of tracking which model needs which grid. The lattice is coarser, but at 16:9
the useful rows are all still there (1024×576, 1536×864, 2048×1152, 2560×1440), and
2048×1152 comes out identical either way.
Nodes
Resolution Preset
One combo of 79 known-good resolutions. Every entry is exactly on its aspect ratio and on the patch grid, so there is nothing to compute and nothing to look up.
Inputs — preset, formatted ratio · width × height · real MP · compatible models.
The trailing tag comes from the resolution's divisibility, not a hand-kept table:
| Tag | Grid | Models |
|---|---|---|
| K2 | 16 | Krea 2, Flux, SD3, Qwen-Image, Wan |
| K2+H3 | 32 | the above, plus MiniMax H3 |
| K2+H3+SDXL | 64 | the above, plus SDXL / SD1.5 — universally safe |
Outputs — width, height, megapixels, label.
The list is generated from the lattice at import time, never hand-maintained, so it
cannot drift from what Resolution Selector (Real MP) produces. Per ratio it uses the
coarsest grid that still offers at least six sizes: fine-lattice ratios like 1:1 (where
L=16, so every 16 px is legal) would otherwise contribute a hundred near-identical
entries, and the coarse grid lands them on canonical sizes — 512, 768, 1024, 1536, 2048
— instead. Coarse-lattice ratios like 16:9 fall through to grid 16 and keep their full
useful set.
Why a list and not a number: with exact_ratio on, the valid outputs are a discrete
lattice. A continuous megapixel input advertises precision that does not exist, and
pushes the lookup table out of the node and into your head (or a sticky note next to
the graph). Reach for Resolution Selector (Real MP) when you need a ratio or a size
this list does not carry — 21:9 at exactly 2352×1008, say, which falls on grid 16 while
the 21:9 presets use grid 64.
Resolution Selector (Real MP)
Inputs — aspect_ratio (11 presets + Custom), megapixels (real, 10⁶),
alignment (default 16), exact_ratio (default on), custom_w / custom_h (advanced,
for the Custom ratio).
Outputs — width, height, megapixels (what it actually produced), label
("1152x2048", useful for filename prefixes).
Align Resolution to Grid
Inputs — width, height, alignment, mode (round / up / down).
Outputs — width, height, changed (true if anything was off-grid), label.
Use up when you must not lose framing, down when you must not exceed a budget.
Install
Via ComfyUI-Manager, or:
cd ComfyUI/custom_nodes
git clone https://github.com/dreevelle/ComfyUI-ResolutionTools
No dependencies, no restart quirks — it's pure stdlib maths.
License
MIT