ComfyUI-Keyframed
ComfyUI nodes to facilitate parameter/prompt keyframing using comfyui nodes for defining and manipulating parameter curves. Essentially provides a ComfyUI interface to the a/keyframed library.
Nodes (65)
The packing crate for curves that travel together
Fill a whole group in one node
The node that makes per-frame prompt emphasis real
The glue that turns several weighted prompts into one
One node to stack ten prompts' worth of conditioning
The boring node your curve math is secretly built on
Actually see the curve you just built, before it ruins your animation
Paste your Deforum schedule in and keep moving
The keyframed library's own notation, minus the Python
Do arithmetic on whole curves, not just numbers
Stop chaining five Add nodes, just wire all the curves in
The one operator this pack openly admits is broken
How you actually shape prompt weights in this pack
Ten curves in, one product out, no chain required
The inverse you build when the pack won't do division
See what a CLIP object actually is before you feed it somewhere
Peek inside a conditioning without breaking the wire
What's actually in that curve, straight to the console
The debug node that prints to your terminal, not your canvas
Read an image tensor's shape before it bites you
The world's least glamorous, most reliable passthrough
The node you'll reach for when animation frames go weird
Proof of life for opaque objects
The odd one out that actually dumps structure
Watch what your prompt actually becomes
Proof of life for the decoder, nothing more
Watch your prompt schedule play out as a chart
The bridge between curves and actual numbers
Fishing a labeled curve back out
The sampler's door into your prompt schedule
All your frames' prompts in one tensor
Pin a prompt to a moment in time
Turn a row of prompts into a video that changes its mind
One curve, applied to every curve in the group
Scaling a whole set of parameters at once
See all your curves before you waste a render on them
Folding a bundle back into one curve
The node that makes curves addressable
The low-level glue behind Schedule Prompt, when you need it
Nudge a sine without rebuilding it
Speed up a sine curve without rebuilding it
Slide a sine curve left or right in time
Stretch a sine curve without touching its phase
A two-prompt crossfade that always sums to one
Three prompts, one always leading
Four prompts rotating through the lead
Five prompts, one shared tempo
The six-prompt superposition the README is built around
Seven prompts, nobody ever fully in charge
Eight curves for a slowly shifting ensemble
Nine prompts and the gentlest blend in the family
The two-curve crossfade, in frames per cycle
Three-prompt rotation, timed in frames
Four prompts, one wavelength, no math
Five prompts sharing one tempo, set in frames
Six prompts in the README's signature rotation
Seven prompts where no one gets the spotlight
Eight prompts and a blend that never moves much
The most diluted blend the pack offers
The sine-curve attribute reader you didn't know you needed
Read the frequency back out of a sine curve
What phase is that sine actually in?
How many frames does one loop of this wave take?
A sine-wave generator for people who hate keyframe strings
The same sine wave, but you think in frames per loop
Keyframed Nodes For ComfyUI
ComfyUI nodes to facilitate parameter/prompt keyframing using comfyui nodes for defining and manipulating parameter curves. Essentially provides a ComfyUI interface to the keyframed library.
Related project: https://github.com/FizzleDorf/ComfyUI_FizzNodes
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Overview
The nodes in this extension support parameterizing animations whose prompts or other settings will change over time. Other systems for achieving this currently exist in the ComfyUI and AI art ecosystem which rely heavily on notation. The motivation of this extension is to take full advantage of ComfyUI's node system for manipulating "keyframed" parameters like this, hopefully making this kind of work accessible to people who may otherwise be intimidated or constrained by the notation systems currently in use.
The nodes here are mostly wrappers around the python library keyframed. The main objects we inherit from keyframed are:
Keyframe- Combination of a timestamp, a value, an interpolation method, and an optional label.Curve- A sequence of keyframes. When querying a curve at atimethat doesn't exactly map to a keyframe, the curve will look at the previous keyframe to determine the interpolation method for how to interpolate between it and the next keyframe. Curves support basic arithmetic, i.e. you can donewcurve = myCurve * 2, and also support arithmetic against other curves. Division is currently broken.ParameterGroup- A collection ofCurveobjects that can be worked with as a unit.
These nodes introduce two additional objects to facilitate working with prompts
Keyframed Condition- a keyframe whose value is aconditioning. ComfyUI conditionings are weird.Schedule- A curve comprised of keyframed conditions. Under the hood, this is actually a parametergroup that carries around two curves: one for the "cross-attention" conditioning tensor, and one for the "pooled-output" conditioning tensor.
Starter Workflows
Prompt Scheduling
see also: Nodes > Scheduling

This one is probably why you are here. This workflow demonstrates how to use the keyframed/schedule nodes to achieve similar behavior as FizzNodes' PromptSchedule node, but implemented differently.
This schedule is essentailly a normal AnimateDiff workflow where several nodes have replaced the normal conditioning setup. Rather than a single CLIP Text Encode node, we can have multiple prompts which transition sequentially over time.
Here's a more fully worked version of the workflow above (adds a second refinement pass of AnimateDiff, FiLM VFI, and upscaling).

These workflows illustrate the most user-friendly prompt-scheduling interface, but there are "lower-level" nodes as well for more complex bespoke scheduling.

Interleaving Multiple Prompts Simultaneously (aka Prompt Entanglement, aka Prompt Superposition)

Workflow output: https://twitter.com/DigThatData/status/1733416414864957484
Workflow features:
- 6x Prompt superposition
- Second pass of AnimateDiff with denoise reduced to serve as a "refinement pass"
- FiLM Video Frame Interpolation (VFI) modified to interpolate looping videos correctly
- ESRGAN 2x Upscaling
The "Nx Entangled Curves" nodes generate N sinusoidal curves whose phases are offset to be equally spaced and whose amplitudes are adjusted such that the sum of all curves at any time is 1.

This can be used to create a "prompt superposition" effect, where all prompts contribute at any given time, and their relative strengths varies throughout the animation, each taking turns being the strongest or weakest contributor to the conditioning. This differs from the "prompt scheduling" workflow above, where at most two prompts are active at any given time (i.e. during transitions between keyframes).
For documentation detailing how this workflow works, see the Nodes > Entangled Curves section below.
Simple Curved Parameter

In this example we ilustrate how arithmetic can be performed on curves. Curves also support arithmetic operations against floats and ints, e.g. myCurve * 3.
Multi-Prompt Transition With Manually Specified Curves

If you're feeling adventurous, this workflow demonstrates how you would use the curve objects directly to acheive the same thing as a schedule. Each prompt gets its own seaparate curve indicating the weight of the prompt at that time (you probably want the various conditionings weights to sum to 1 when combined. If you need to "fill" missing conditioning weight, try using an empty prompt).
Parameter Groups and Curve Drawing Utilities

Parameter Groups can be used to carry around multiple curves around. If you want to attach a curve to a parameter group, it will need a label.
We provide utilities for drawing curves. You can draw multiple curves simultaneously by collecting them in a parameter group. The labels you give the curves will also be used as labels for plotting. You can also plot labels you haven't curves (a label was randomly generated when the curve was initialized).
Nodes
Curve Constructors
Curve From String

Supports commonly used notation for curved parameter. See also Deforum, FizzNodes, https://www.chigozie.co.uk/keyframe-string-generator/
Curve From YAML

Supports curved parameter notation used by https://github.com/dmarx/keyframed
Constant-Valued Curve

Returns a curve which evaluates to the same value for all values of t (time). Especially useful for curve arithmetic.
Entangled Curves

Each output curve of the node is a sine wave that oscillates from 0 to 1 at the given frequency or wavelength. The outputs of a given node are phase-offset such that at any given time, the sum of the generated curves is 1.
Reference the Prompt Interleaving Workflow for a demonstrative example.
Curve Operators
Evaluate Curve At T

Apply Curve To Conditioning

Generates a batch of n conditionings multiplying each conditioning by th value of the curve at that conditioning's index within the batch. If a batch of latents is provided, n is ignored and the size of the latent batch is used. If the provided conditioning object has batch size > 1, the conditioning's batch size takes priority over the latent batch size and n.
Add Conditions


If you're using the x10 node, at least curve_0 must be non-empty. The other cond positions are all optionally populated.
Curve Arithmetic Operators

Arithmetic is performed at the union of keyframes of the provided curves.
NB: the division operator is unreliable at the time of this writing (2023-12-09).

If you have lots of curve objects to multiply together or add together, here are some convenience nodes.
Scheduling
These nodes work together to facilitate transitioning through a sequence of conditionings (i.e. prompts). We'll call this sequence the "schedule" of the conditionings. The primary use case here is for manipulating the positive prompt, i.e. for building a "prompt schedule". Given a particular time (e.g. frame id) in an animation sequence, we can query the prompt schedule at that time to get the appropriate conditioning to pass to the KSampler.
Reference the Prompt Scheduling Workflow for a demonstrative example
Schedule Prompt

This will be the "workhorse" node provided by this package for the majority of people. It combines the nodes CLIPTextEncode, Keyframed Condition, and Set Keyframe (the latter two described below). It offers three outputs, but you will generally only need the SCHEDULE output. If an input schedule is not provided, a new SCHEDULE object will be created and provided at the output, which you can then pass to subsequent Schedule Prompt nodes to add keyframed conditions to the same schedule.
Keyframed Condition

This node attaches a conditioning to a keyframe. This let's us assign a time to the conditioning and set what interpolation method to use when we're between keyframes.
Interpolation Methods
Consider three time points a,b,c such that a<b<c, and two keyframes X,Y such that X.time = a and Y.time = c. To interpolate a value at time b, we would use X.interpolation_method to "tween" the value between X.value and Y.value.
null- If the interpolation value is not set, the default interpolation is "previous".previous-X.timenext-Y.timelinear- normal linear lerp. Matches the behavior of Deforum and FizzNodes.sine_wave- sine function easing. slower close to terminal values, fastest at the middle of the transition.- `eased_lerp - sin2 easing. similar to sine but starts and ends slower and the fastest part is faster.
exp_decay- starts fast ends slow.
Set Keyframe

Attaches a keyframe to a schedule. If you haven't created a schedule yet, pass your keyframe into this node to create one, then pass the output schedule to subsequent Set Keyframe nodes to attach additional keyframes to the schedule. The first keyframe in the schedule should always be at time=0.
Evaluate Schedule

Evaluate the schedule at a time or time slice to extract a single conditioning or conditioning batch (respectively) to provide to e.g. a KSampler. The non-batch version gives the same kind of conditioning you'd get from a CLIPTextConditioning node. The intention of the batch version is to use with AnimateDiff to apply different conditionings per frame.