Extensions/ComfyUI-AudioReactive
ComfyUI Extension

ComfyUI-AudioReactive

porting audioreactivity pipeline from vktrs to comfyui.

By dmarx·Created 3 years ago·Updated 2 years ago· 11
dmarx/ComfyUI-AudioReactive
Nodes22
On cloudLocal install
CategoryAudioReactive, AudioReactive/Operators
Stars11
Updated2 years ago

Nodes (22)

Draw Audio Signal

Draw a waveform as an IMAGE

AudioReactive
Read Audio Fpath

Load a file into a SIGNAL

AudioReactive
Abs (Audio Op)

Make everything non-negative before it feeds an envelope

AudioReactive/Operators
Bandpass (Audio Op)

Bandpass — a Butterworth filter that's not wired up yet (read this first)

AudioReactive/Operators
Clamp (Audio Op)

Clamp — a ceiling for your signal that never got connected (stub warning)

AudioReactive/Operators
Harmonic (Audio Op)

Harmonic — peel the melodic layer off your audio with HPSS

AudioReactive/Operators
Modulo (Audio Op)

Modulo — thin out a beat train by taking every kth peak (and why it's a stub)

AudioReactive/Operators
Normalize (Audio Op)

Normalize — the one node that makes every other operator's output usable

AudioReactive/Operators
Novelty (Audio Op)

Novelty — an onset-strength curve that spikes exactly when the beat hits

AudioReactive/Operators
Percussive (Audio Op)

Percussive — grab the drums and transients with HPSS

AudioReactive/Operators
Pow (Audio Op)

Pow — arbitrary exponent shaping, and the builtin-`pow` collision that left it a stub

AudioReactive/Operators
Pow2 (Audio Op)

The cheapest dynamic-range trick in the pack

AudioReactive/Operators
Predominant_Pulse (Audio Op)

Predominant_Pulse — the tempo-locked curve that tracks the beat, not the hits

AudioReactive/Operators
Quantize (Audio Op)

Quantize — bucket a signal into k discrete levels with k-means (stub warning)

AudioReactive/Operators
Rms (Audio Op)

RMS — the energy envelope that's doing half the work in audio-reactive work

AudioReactive/Operators
Smoosh (Audio Op)

Smoosh — gentle compression that pulls quiet passages up into the mix

AudioReactive/Operators
Smooth (Audio Op)

Smooth — a Hann-window smoother that should be the pack's most-used node (if it worked)

AudioReactive/Operators
Sqrt (Audio Op)

Sqrt (Audio Op) — the name is a lie, it actually computes y⁻²

AudioReactive/Operators
Stretch (Audio Op)

Stretch — punch up a driver curve with normalize → square → normalize

AudioReactive/Operators
Sustain (Audio Op)

Sustain — an asymmetric 'hold then decay' envelope that's still a stub

AudioReactive/Operators
Threshold (Audio Op)

The Gate That Isn't Wired Up Yet

AudioReactive/Operators
SignalToCurve

The Bridge From Audio to Keyframed Animation

AudioReactive
Readme

ComfyUI-AudioReactive

porting audioreactivity pipeline from vktrs to comfyui.