Attempts to implement a/CADS for ComfyUI. Credit also to the a/A1111 implementation that I used as a reference.
Attempts to implement CADS for ComfyUI.
Credit also to the A1111 implementation that I used as a reference.
There isn't any real way to tell what effect CADS will have on your generations, but you can load this example workflow into ComfyUI to compare between CADS and non-CADS generations.
Apply the node to a model and set noise_scale
to a nonzero value. The scale can also be negative, but values too far from 0 will result in garbage unless rescale
is also used.
The rescale
parameter applies normalization to the noised conditioning and combines them with a weighted sum. It's disabled at 0 and at 1, only the normalized value is used.
The node sets a unet wrapper function, but attempts to preserve any existing wrappers, so apply it after other nodes that set a unet wrapper function, and it might still work.
t1
and t2
affect the scaling of the added noise; after t2
, the noise scales down until t1
, after which no noise is added anymore and the unnoised prompt is used. The diffusion process runs backwards from 1 to 0, so t2
is greater than t1
.
start_step
and total_steps
are optional values that affect how the noise scaling schedule is calculated. If start_step
is greater or equal to total_steps
, the algorithm uses the sampler's timestep value instead which is not necessarily linear as it's affected by the sampler scheduler.
apply_to
allows you to apply the noise selectively, defaulting to uncond
. key
selects where to add the noise.
noise_type
determines the probability distribution of the generated noise.
Noise was previously applied to cross attention. It's now applied by default to the regular conditioning y
, which seems to make more sense. Use the key
parameter to restore the old behaviour.
The implementation might not be correct at all; I'm not 100% clear on the math as to where the noise is actually supposed to be added. and I couldn't make it produce quite the same results as the A1111 node. The algorithm still seems to help with variety though.