Dream Painter
A set of nodes for generation of simple 2D graphics ComfyUI. These are intended for guiding image generation, for instance using controlnets.
Nodes (26)
Keep only where two bitmaps overlap
Crop a bitmap to its middle without doing the math yourself
The read-only node that tells you how big a bitmap is
Turn a filled shape into an outline, cheap
Pad a bitmap with breathing room before ControlNet sees it
Swap black and white on a bitmap
OR merges two bitmaps into one region
Resize a bitmap by multiplier or exact pixels — and mind the shrink-only multiplier
Rotate a bitmap — and don't forget the center defaults to 256,256
Turn a bitmap into an image and mask the rest of ComfyUI can use
Keep only what lives in exactly one bitmap
Turn a vector shape into pixels you can actually use
Quantize any image down to pure black and white
A seeded random number you can actually reproduce
Get any shape back into the 0–1 box before you render it
Bundle up to four shapes into one before you render
Stamp out a trail of transformed copies from one shape
Where is my shape, exactly? This node tells you
Mirror a shape without touching pixels
A grid of scaled copies, checkerboard and all
Draw the light before the model does
One node for every polygon, from triangle to 'just call it a circle'
Boring on purpose, and that's its strength
A star shape that scales from subtle sparkle to full cartoon burst
Scale a shape without teleporting it halfway across the canvas
Spin a shape around its own center — the rotation that doesn't fight you
A set of nodes for generation of simple 2D graphics ComfyUI. These are intended for guiding image generation, for instance using controlnets.