ComfyUI_agilly1989_motorway
CURRENTLY IN ACTIVE DEVELOPMENT (BETA)! IF THINGS BREAK ITS BECAUSE I BROKE IT.... This my implemenation of a pipe in ComfyUI. Is it better or worse than others? No idea. (also has some utility nodes)
Nodes (381)
The first step of custom sampling, minus the wire tangle
Preset sigma schedules that make low-step sampling boring again
The no-frills guider that just follows the prompt
The every-day sigma schedule, keyed instead of wired
The Flux-era schedule with alpha and beta knobs
Classic prompt guidance, keyed and negatived
For legacy workflows only
The everyday loader, now keyed instead of wired
Writing a merged model to disk, keyed in
Prompt-engineering voodoo, keyed in
A text encoder without a checkpoint
Stacking text encoders, keyed in
The ratio-based text encoder blend
Carving one text encoder out of another
Making your merged text encoder a file
CLIP skip, keyed in
Prompt encoding on top of an existing condition
Flux's two prompts and its guidance knob
Two encoders, two prompt boxes, one condition
Pick a system prompt, write your own
CLIPTextEncode, but it reads your prompt from a passing bus
PixArt-α's text encoder, on a keyed bus instead of wires
The triple-encoder SD3 text encode, living on the Motorway
The SDXL two-prompt encoder, riding the Motorway bus
The SDXL refiner's encoder, keyed into the pipe
CLIPVisionEncode, rerouted through the Motorway bag
A CLIP-Vision loader that publishes into the Motorway
CombineHooks, folded into the Motorway's keyed lane
Four hook bundles, one keyed merge on the Motorway
Eight hooks in, one bundle out — through the Motorway
Blend two conditionings toward each other, by key
The classic positive+negative merge, via the Motorway
Chain two conditionings in sequence, keyed through the pipe
Regional prompting in pixels, fed by the Motorway
Regional prompting in fractions, on the Motorway
Just the strength dial for a conditioning region
A conditioning region with a fallback default
Mask-guided conditioning, riding the Motorway bus
Property-stamp one conditioning and merge it with another
Stamp properties on a conditioning, through the pipe
Schedule a prompt to fade in and out, parked in the Motorway bus
Carve sampling into before/during/after phases, inside the Motorway
Zero out a conditioning without leaving the Motorway bus
The ControlNet apply you'll actually reach for, now reading keys
The classic single-conditioning ControlNet apply, on the bus
ControlNet for SD3/Flux-style models, wired through the Motorway
Masked inpainting ControlNet on the Motorway — the AliMama flavor
Load a ControlNet into the Motorway, not onto a wire
The Cosmos image-to-video latent step, now a Motorway node
One strength keyframe on the sampling timeline, via the Motorway
A list of strengths becomes a keyframe timeline, on the bus
Smoothly eased hook keyframes, fed by the Motorway
A scheduled LoRA with no CLIP side, riding the Motorway
A LoRA that can be scheduled over time, wired into the Motorway
A checkpoint used as a scheduled LoRA, minus the CLIP side
Use a whole checkpoint like a scheduled LoRA, on the Motorway
Crop a mask by x/y/width/height, routed through the Motorway
Load a ControlNet as a model diff, into the Motorway
Per-pixel denoise strength, carried on the Motorway
Load a diffusers-format model folder, via the Motorway
DisableNoise on the Motorway
DualCFGGuider for fancier CFG on the Motorway
DualCLIPLoader on the Motorway
Cosmos video latents on the Motorway
The blank start for Tencent's video model, parked on the Motorway
A solid-color pixel canvas, for img2img starts that aren't noise
The blank latent you meet first, now living on the Motorway
LTX-Video's huge latent, warmed up on the Motorway
Mochi's blank video latent, riding the Motorway
SD3/flow-matching's 16-channel blank, on the Motorway
The exponential sigma schedule, routed through the Motorway
FeatherMask on the Motorway
FlipSigmas for the weird CFG tricks
Strip the guidance embedding off Flux conditioning
Flux's guidance dial — the one number that isn't CFG
The 2023 detail booster, parked on the Motorway
V2's adaptive detail boost on the Motorway
The GITS two-stage schedule, on the Motorway
GLIGEN on the Motorway
GLIGENTextBoxApply on the Motorway
Grow or shrink a mask without dragging a single wire
Load a hypernetwork — a blast from the SD1.5 past — through the Motorway pipe
HyperTile for VRAM
Stack two images into one batch, keyed through the Motorway
Blend two images with modes and a factor — from the pipe, not wires
Gaussian blur on a piped image — radius and sigma are your call
Turn a solid color into a mask, no wires touched
Paste one image onto another with a mask, all inside the pipe
Crop a piped image to exact width and height
Pull a slice out of an image batch without a visible wire
Invert an image's colors straight out of the Motorway
Load an image-only checkpoint (no text encoder) into the pipe
Save an image-only checkpoint from the MODEL, CLIP Vision and VAE sitting in your pipe
The classic outpainting pre-step, now fed by the Motorway
Palette size plus dithering
Scale an image by a factor — lanczos included
Resize a piped image to an exact resolution
Resize to a megapixel target, aspect ratio kept
Unsharp-mask sharpen on a piped image
Pull one channel out of an image and use it as a mask
Run your ESRGAN upscaler from inside the pipe
Proper masked inpainting conditioning, via the pipe
Pix2Pix conditioning for the pipe — and it needs a special model
Flip a mask white-for-black from inside the pipe
Turn an image + mask into a real RGBA PNG, via keys
The Karras noise schedule, piped
Step-by-step sampling control, now with a pipe commute
Your KSampler, but it lives inside a Motorway pipe
A sampler picker for your custom-sampling pipe
A curve you'll actually forget exists
Element-wise latent addition — advanced math, piped
Bake a latent operation into the model itself, via the pipe
Apply math to your latent — add, multiply, sine, cosine — via keys
Glue two latents into one batch, inside the pipe
Decide how a batch's noise behaves — one switch, piped
Blend two latents by a factor, via keys
Paste a latent onto a latent, constrained by a mask
Stitch latents together in the pipe (outpainting's building block)
Crop before you decode — latent-space trimming via keys
Mirror your latent, because flipping pixels is wasteful
Grab one latent out of a batch without the wire spaghetti
Morph between two latents with one slider
A volume knob for your latent — multiply before you sample
Sharpen inside the latent, at sampling time, not after
Stop blown-out highlights before they happen — tonemap in latent space
Rotate a latent in 90° steps and skip the encode round-trip
The node for 'what's actually different here?'
The cheap pre-sample resample
Latent upscaling to an exact size, pipe-friendly
Load a 3D animation and render it frame-ready in the pipe
Load a 3D model and render it to an image, all inside the pipe
Load an image straight as a mask — pick your channel
Load an image into the Motorway pipe — IMAGE and MASK in one node
Pull an image out of the pipe and stash it as IMAGE + MASK
Load a saved latent back into the pipe and skip the re-encode
LoRA on the model only — when you don't want to touch the text encoder
Slap a LoRA onto both model and CLIP, pipe-style
Extract a LoRA from weight differences and save it, in the pipe
Tell LTXV how fast your video should feel — frame rate on conditioning
Turn a starting image into an LTXV video latent, pipe-style
LTX-Video's noise schedule is weird on purpose — this is its scheduler, inside the Motorway
Mahiro is a CFG hack with a crush on the positive prompt
Layering masks by hand, without a wire in sight
Turn a mask into an image so you can actually see it
Force a compute dtype on a model, in the Motorway
Model A plus Model B — the merge nobody uses alone
The DiT that brought flow matching to open weights
Keep model1's body, borrow model2's face
NVIDIA's video model, blended block by block
The smaller NVIDIA video model, block by block
60 ratios, not one slider
Blending video checkpoints without touching the VAE
48 blocks of video transformer, blended in the Motorway
SD 1.5 merges, block by block, in the Motorway
SD 2.x, block by block — the merge node nobody fights over
The small MMDiT, blended joint-block by joint-block
38 joint blocks of MMDiT, blended in the Motorway
Block ratios, not just a slider
One ratio, two models, done
How you pull a style off and bolt it somewhere else
The flow-matching shift node, now riding the Motorway bus
Continuous EDM sigmas, keyed in and out of the Motorway
Continuous v-prediction, without a single wire to the loader
The discrete sampling switcher, inside the Motorway
Flux's timestep shift, wired through the bus
LTX-Video's shift, keyed into the Motorway
SD3's timestep shift, served Motorway-style
Stable Cascade's shift, as a Motorway node
Save a model straight off the Motorway bus
The Motorway off-ramp you'll reach for a hundred times
All ten lanes
Grab two values off the Motorway at once
Pull the model, clip and vae trio off the bus
The whole KSampler bundle, off one Motorway ramp
Five values off the Motorway, when a 4x0 isn't enough
A six-lane Motorway off-ramp, for the one workflow that asks
Seven lanes off the bus, for pipelines that just won't simplify
Eight outputs from one Motorway ramp
Nine lanes off the bus, edging toward the ceiling
Feed the whole pipeline in at once
Shove ten wires onto one bus, pull one back out
One fat bus that replaces fifty wires in your ComfyUI graph
The motorway junction for when one read just isn't enough
Keep what's hot, stash the rest
Model, clip, vae and latent all on one wire
Five values live, five more riding along
The motorway junction that feeds the next stage
Seven of ten lanes opened for business
The big handoff node
Ten lanes in, nine out
Put one value on the motorway, take nothing back
One value in, one value out, renamed
The motorway's full-width fan-out
The motorway's echo-and-read node
Fan-out without the fan
When one value needs to reach four places
The seed that feeds a whole stage
The distribution hub for a busy stage
The fan-out that covers the whole sampler
The widest single-input fan-out
Motorway 1x9
Motorway 2x0
Motorway 2x1
Motorway 2x10
Motorway 2x2
Motorway 2x3
Motorway 2x4
Motorway 2x5
Motorway 2x6
Motorway 2x7
Motorway 2x8
Motorway 2x9
Motorway 3x0
Motorway 3x1
Motorway 3x10
Motorway 3x2
Motorway 3x3
Motorway 3x4
Motorway 3x5
Motorway 3x6
The ramp that turns three wires into seven
Three things in, eight things out, one bus doing the hauling
The widest fan-out three inputs can buy
The on-ramp with no exits, and why it's genuinely useful
Four lanes in, one lane out — the funnel ramp
The biggest fan-out ramp this pack makes
Merge four, keep two lanes moving
Four in, three out — the slightly asymmetric ramp
The balanced ramp, and the easiest one to learn on
Four in, five out — one extra lane of headroom
Four in, six out, two spare exits for bus values
Four in, seven out, a real fan-out for the second half
Four in, eight out, most of your exits off the bus
Four in, nine out — the distribution hub
Five lanes in, no exits — the pure setup node
Five inputs, one output — the pack-and-go ramp
The biggest ramp the generator makes
Five things in, two out, everything else rides the bus
Five in, three out — keep the important lanes live
Five in, four out, one lane for the bus
The node that turns wire spaghetti into a bus route
Motorway 5x6, the fan-out bus stop
Five inputs, seven outputs, two free read lanes
The distribution hub for a crowded pipeline
The widest fan-out in the 5-input family
The parking lot with no exits
Park six, peek at one
The biggest fan-out the pack ships
Six in, two out, four lanes that never leave
Six into the bag, three out the door
Carry six, show four, keep two in reserve
The 5x5's bigger sibling for one extra lane
The square that carries half a dozen things
Six in, seven out, one free read lane
Six in, eight out, two taps into the route
Six in, nine out, three reads from the back catalog
The seven-bay parking lot for the front of your workflow
Park seven, hand one forward
The everything stop at the top of the pack
Seven parked, two handed off
The Motorway workhorse ramp
The Motorway ramp for when you want most of it back
The bus ramp that hands back more than it takes
Six off-ramps when almost everything on the bus is needed here
The symmetric ramp for passing a whole bundle through
The first fan-out, where the off-ramps outnumber the on-ramps
Nine off-ramps for spreading one bus across the whole graph
The pure on-ramp that loads the bus and never takes anything off
Throw eight things at the bus, take one thing back
The maximum fan-out — spread one bus to ten places
Pack eight values on the bus, keep two to hand
Eight onto the bus, three off — the first balanced-ish ramp
Feed the bus eight ways, take the four you need
The mid-sized ramp that gives as much as it takes
Feed eight, fetch six — the ramp for a hungry downstream stage
Nearly symmetric, leaning toward the off-ramps
The biggest symmetric ramp — a full-width bundle pass-through
One more off-ramp than on-ramp, for a distribution-heavy graph
The biggest pure loading dock in the family
Dump nine values on the bus, pull the one you need
Shove nine things on the bus, pull ten off
Bundle nine things, pluck two back out
The bundle-plus-three sweet spot
Nine in, a clean four-port exit ramp
Five exits off the same nine-lane bus
The bus with half a dozen exits
The near-complete bus
Almost a full mirror of the bus
The full mirror bus
Put a number on the bus
An integer that rides the pipe
Carry your seed on the bus, where it belongs
Why every pipe starts here
A single-line string that knows the pipe
Multiline text on the bus
Merge two cond pairs without leaving the pipe
Cond with a fallback, all by key
The one-stop conditioning surgery node
Restyle a cond pair without re-plumbing
Low-VRAM model patching by key
The PerpNeg guider that rides a bus — un-stick your negative prompt
PerpNeg as a model patch, bus-style — better negatives without a custom sampler
PAG on the bus — structure without a prompt, now key-driven
PhotoMaker encoding, bus-fed — same face, no LoRA, no wires
The PhotoMaker loader that drops its output on the bus
The polyexponential scheduler, now key-driven on the bus
Porter-Duff compositing on the bus — alpha math without the wire spaghetti
Preview an animated 3D model from the bus — same viewer, adds playback
Preview 3D models from the bus — a viewer that just passes the pipe through
PreviewImage, but it reads from the bus instead of a wire
RandomNoise from the bus — the seed is the whole job
RebatchImages from the bus — reshape your image batches by key
RebatchLatents from the bus — reshape latent batches without touching pixels
RenormCFG from the bus — cap the CFG, keep the shape
RepeatImageBatch from the bus — one image, many copies, by key
RepeatLatentBatch from the bus — stack a latent into a batch, by key
RescaleCFG from the bus — fix CFG burn without dropping the dial
The raw sampler on the bus — where custom sampling actually happens
SamplerCustom on the bus — the middle ground between KSampler and the raw chain
The adaptive DPM sampler on the bus — let the solver pick the steps
The crowd-pleaser sampler, now riding a Motorway bus
The ancestral DPM++ that never settles — now riding the Motorway
2M SDE's more refined sibling, keyed onto the Motorway
Plain DPM++ SDE, the original stochastic workhorse, wired to the Motorway
The ancestral chaos, un-negatived, on the bus
Euler A, the sampler that defined the ancestral look — Motorway edition
The no-negative-prompt sampler, hitching a Motorway ride
Speed tech for distilled models, bus edition
LMS, the legacy linear sampler, taking one last trip on the Motorway
Frames in one file
Smaller loops, browser-friendly
Still the everyday save
Parking your raw latent on disk, via the Motorway
Actual video off the Motorway, VP9 or AV1
Images and prompts in, upscale latent out, on the bus
The SD-Turbo scheduler, 1–4 steps, riding the Motorway
A subtle composition booster, Motorway edition
Attaching timing hooks to your CLIP, Motorway edition
A floor on your denoise, Motorway edition
Scheduling your hooks over time, Motorway edition
Inpainting without a single wire across the canvas
Tell your Union ControlNet which face to wear
Skip-layer guidance for DiT models, without the cable salad
Skip-layer guidance for SD3-family, minus the cable salad
A solid-color mask when you don't have a mask to begin with
Split an RGBA image back into pixels and alpha
Split your sigmas at a denoise level, for two-pass workflows
Cut your schedule at a step
Start a Stable Cascade run from a blank canvas
Feed stage C's output into stage B, the bridge of a Cascade run
Get a real image into Stable Cascade's two-stage latent space
The Stable Cascade upscale path, if you ever get it working
Multiple camera angles in one batched render
Conditioning a single-view 3D render
Apply a style model to your conditioning, without the third wire
The loader that feeds StyleModelApply
Set up an SV3D orbit around your object
Get an image ready to become video
Turn a soft mask into a hard cut
Free VRAM and speed by merging tokens
The fastest-slowest node in ComfyUI, now with keys
Three text encoders, one CLIP — the SD3/Flux loader, Motorway style
The niche loader for CLIP-vision checkpoints, on the Motorway
Pushing a reference image into your prompt, via CLIP vision
A scalpel for how hard the prompt steers your image
Load a standalone UNet — and drop it to fp8 while you're at it
Scaling how much the image pays attention to itself
The temporal-attention knob for video models
Grab an ESRGAN upscaler without the extra wire
Latents to pixels, but with keys instead of wires
Decode the big stuff a tile at a time, on the Motorway
The proper way to start an inpaint — pixels, mask, and all
Pixels to latent — the front half of every img2img, on the Motorway
Encode huge images (and video) without the OOM
Load the VAE once, use it in every decode
Export the VAE you just merged (yes, it can ride the Motorway too)
Ease CFG in over the first frames instead of hitting it all at once
CFG that breathes — down, up, down, up over the clip
The classic variance-preserving noise schedule, ready for custom sampling
Wan's whole image-to-video setup, folded into one Motorway node
A webcam node that speaks Motorway — if you can still find it
CURRENTLY IN ACTIVE DEVELOPMENT (BETA)! IF THINGS BREAK ITS BECAUSE I BROKE IT.... This my implemenation of a pipe in ComfyUI. Is it better or worse than others? No idea. (also has some utility nodes)