Extensions/ComfyUI_Rebels_NLD
ComfyUI Extension

ComfyUI_Rebels_NLD

GGUF loader + text-to-image nodes for NVIDIA NL-Diffusion-Image (masked discrete diffusion LM + IBQ VQ decoder) on consumer hardware.

By RealRebelAI·Created about a month ago·Updated about a month ago· 2
RealRebelAI/ComfyUI_Rebels_NLD
Nodes
On cloudLocal install
Stars2
Updatedabout a month ago
Readme

ComfyUI_Rebels_NLD -- NODES ARE OPERATIONAL BUT SLOW. Currently working on patches for speed ups. they will run in their current state but i recommend git pulling frequently. FLASH ATTENTION HELPS DRAMATICALLY.

GGUF loader + text-to-image nodes for NVIDIA NL-Diffusion-Image (masked discrete diffusion LM + IBQ VQ decoder) on consumer hardware. By RealRebelAI.

Install

  1. Clone into ComfyUI/custom_nodes/.
  2. Requires the city96 ComfyUI-GGUF fork in the same custom_nodes/ folder (used for dequant).
  3. Put the model files (dropdown-selected, no paths):
    • dLM GGUFComfyUI/models/unet/
    • vqvae (bf16 .safetensors) → ComfyUI/models/vae/
  4. The config/tokenizer/modeling code ships in model_assets/

IMPORTANT

  1. model.safetensors file MUST go in "custom_nodes\ComfyUI_Rebels_NLD\model_assets\emu3_vqvae"

https://huggingface.co/nvidia/NL-Diffusion-Image/blob/main/emu3_vqvae/model.safetensors

Flash Attention Wheels for Windows Users (speed up gen time)

youll have to do the work to install based on your environment. - https://huggingface.co/Wildminder/AI-windows-whl/tree/main

Nodes

  • NL-Diffusion dLM Loader (GGUF) — pick gguf_name and vqvae_name from dropdowns, choose device.
  • NL-Diffusion Text to Image — prompt, size, steps, guidance, temperature, seed → IMAGE.

Notes

  • The dLM generates discrete token indices; the vqvae decoder turns them into pixels. It is not a latent VAE — it loads through this pack, not ComfyUI's VAELoader.
  • Vocab embeddings use row-gather dequant, so the 131k-row tensors never fully materialize.
  • Vision-tower (image-understanding / edit) weights are left on meta and not needed for t2i.

License

Model is under the NVIDIA One-Way Noncommercial License (research/development only). Quants inherit those terms — publish as license: other with the upstream terms linked.