Extensions/ComfyUI-OneDudeAI
ComfyUI Extension

ComfyUI-OneDudeAI

OneDudeAI custom nodes for ComfyUI

By OneDudeAI·Created 2 days ago·Updated 2 days ago· 0
OneDudeAI/ComfyUI-OneDudeAI
Nodes1
On cloudLocal install
CategoryOneDudeAI
Stars0
Updated2 days ago
Readme

ComfyUI-OneDudeAI

Group Play

Drop it inside a group — a native ComfyUI group or one of Pixaroma's own pixgroup frames — and resize it as big as you need so it stays readable when zoomed way out. Its color comes from the node's own right-click color (the standard picker, same as every other Pixaroma node), not the group.

  • Idle: a play circle. Click it to queue only that group's output nodes (same partial-run call ComfyUI-Pixaroma's pixgroup module uses).
  • No output node in the group: a warning toast instead of running — put a Save/Preview node in the group first.
  • Running: the circle becomes a progress ring showing the current node's step progress, with a cancel "X" in the center, plus a vertical bar + percentage showing the whole run's progress (nodes finished so far out of the run's total, from ComfyUI's own progress_state event — an approximation early in a run that becomes exact once every node has started at least once). The X calls ComfyUI's one global interrupt — it stops whatever is currently executing, not provably just this group (ComfyUI has no per-group cancel). Fine for single-job use.
  • Every shape has a black contrast halo, so it stays visible even if you pick a flat "solid color" that sets the node's title and body to the same hex.

Works in both renderers, and rebuilds live if you flip ComfyUI's "Modern Node Design (Nodes 2.0)" setting mid-session (no page reload needed) — same renderer-switch handling Pixaroma's own nodes use. Classic paints the circle on the node's own canvas; Nodes 2.0 gets an inline-SVG DOM widget instead, since that renderer never calls onDrawForeground.