ComfyUI Extension: String Constructor (Text-Formatting)

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Composing prompt variants from the same text pieces with ease: • Build your "library" (dictionary) of named text chunks (sub-strings) to use it across the entire workflow. • Compile these snippets into different prompts in-place - with just one string formatting node. • Freely update the dictionary down the line - get different prompts. • Reference text chunks within each other to build dependent hierarchies of less/more detailed descriptions. • A real life-saver for regional prompting (aka area composition).

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    README

    "Do one thing and do it well." — Peter H. Salus / Doug McIlroy, core Unix principle

    "Simple is better than complex." — Zen of Python

    String Constructor (Text-Formatting) nodes

    ... for ComfyUI.

    🔄 Updates ChangeLog

    TL;DR

    There's already a plenty of string-formatting nodes for ComfyUI. But this node pack takes a different approach:

    • Build your dictionary of available text chunks once. Pass it further as a single line (bus/pipe design).
    • Easily reuse these sub-strings to build as many variations of a prompt as needed.
    • It's especially handy for regional prompting (aka area composition).
    • ❗ Recursive formatting support
    • ...
    • PROFIT!

    screenshot1

    The main String Formatter node

    It expects one input with a full "library" (dictionary) of all the named strings you might need, and it lets you use them in a prompt - any of them (or none at all), in any order, anywhere inside text template - using python's string formatting syntax... Don't panic! All the unfamiliar programming terms are explained below.

    But the main point is, you don't need to fiddle around connecting a bunch of wires every time you'd like to build another prompt, compiled from the same parts. There's just a single node, single input (with all the available text pieces contained within it), single text field - and that's it.

    [!NOTE] Unlike many other (giant uber-mega) node packs, this one strictly adheres to the modular philosophy: it's minimal and self-sufficient. It's designed to only do string formatting and nothing else.

    Dictionary

    For those unfamiliar, dictionary is a special datatype, which can contain a bunch of individual values (as many as you need), each of which accessible with its own unique name (key). For our purposes, it can be understood as a simple "search & replace" table. So, you prepare a bunch of distinct parts of the prompt, you name them and then you can reference any of them individually.

    For example, in the screenshot shown above, this is the dictionary we get in the end (as the Preview node confirms):

    | Chunk Name (key) | Chunk Text (value) | |------------------|--------------------------------------------| | model_prefix | <pre>score_9, score_8_up, score_7_up</pre> | | char1_short | <pre>1boy, blond, short hair</pre> | | char1_long | <pre>1boy, smiling, blue eyes, blond, short hair,[NEW LINE HERE]<br>wearing a leather jacket, sitting on a bike</pre> |

    And then, we can do this with the same input dictionary:

    screenshot2

    [!NOTE] The BREAK keyword shown here isn't natively supported by Comfy's CLIP Text Encode. But you can use CLIPTextEncode with BREAK syntax or CLIP Text Encode++ from smZNodes (if you want to fully switch from Comfy's to A1111's way of encoding text).

    String-Formatting syntax

    The way you "paste" values from the dictionary into your text template is called "string formatting". Its syntax is very simple:

    • You just put your {key_name} inside curly braces (no spaces between) - and voila! When the prompt template gets formatted, this pattern will be replaced with the actual sub-string from the dict.
      • For your convenience, the string-formatting node itself can show the actual output.
    • Also keep in mind, that while naming your sub-strings, you must follow the same restrictions python imposes on any variable names: only ASCII letters, digits and underscore are allowed + the name can't start with a digit. So:
      • valid_name, _other_valid_name_, YetAnother_ValidName___, name4.
      • wrong name with spaces, wrong-name.with:punctuation, 4name.
      • Don't worry, the node pack will warn you if you type an invalid name.

    Recursive formatting <img src="img/recursive_toggle.png" height="24" />

    It's quite simple in principle yet the most powerful feature of the pack.

    When formatting the string, you can let chunks reference each other, which unlocks immense possibilities - like building entire HIERARCHIES of descriptions with various granularity (tailored for different resolutions) or even conditional string formatting for the most advanced users.

    • You can design your dict to be intended for updating down the line. Change some keys → get a different prompt with the same template (for example, a more detailed description of a character).
    • Don't forget that with recursive formatting, template itself could be a part of the dictionary, too!

    recursive_screenshot_v2

    [!WARNING] Remember that with great power comes great responsibility!

    With a sloppy use, you can create chunks that cross-reference each other in an infinite loop. The node will error out after reaching a high level of recursion (about 1k), so you're safe. But still, you've been warned!

    Helper nodes for Dictionaries

    At this point it should be clear that most of the work would be done around preparing the dictionary to use.

    The pack provides some utility nodes to build such dict:

    • Dict from Text - this node would be enough 99% of the time. It parses a single wall of text and splits it into chunks at empty lines. The first line in each chunk is extracted as key, the rest of the chunk (including any number of the following new lines, as long as they have some text) is the actual text of this chunk.
    • Add String to Dict - similar, but adds only one entry. Useful when you need a value or a key of the dictionary entry to come as input connection from somewhere else.
    • Add ANY to Dict similar, but for advanced formatting. It allows you to add not only a string, but literally anything (float, int, etc). The key still must follow the same restrictions.
    • Any of these nodes can take another dictionary as input - then they output the extended/updated dict.
    • Extract String from Dict - the opposite to Add String to Dict: extracts a single element. With these two nodes, you can extract a single string, modify it, and update the dict with the new version. Technically, the main String Formatter node can "extract" string, too - but this one is more compact.
    • Validate Dict - a node that ensures that all the keys in the dictionary are named properly. Useful if you build the dictionary with nodes from other packs (see below) and want to ensure that everything is fine - before passing the dictionary down the line.

    These bundled nodes should be enough to start your journey. If you need to do a more advanced stuff with dictionaries, you can look into other node packs specializing on exactly that. Good candidates are:

    • Basic Data Handling
    • Eugene's Nodes
    • WAS Node Suite. Note: this is a mega-pack, over-bloated to my taste. It has nodes to work with dictionaries, but also A TON of other unrelated stuff... and it's known to have dependencies conflicting with other custom nodes.

    Helper nodes for Preview

    To debug the dictionary you build, there's a Preview Dict node.

    You might also look into the built-in Preview Any node.

    Alternatively, Crystools pack has a 🪛 Show any to JSON node (I highly recommend it), which produces a more readable output. Crystools pack isn't as bloated as WAS' one, but still, it's a multipurpose mega-pack, too.

    Advanced Topics

    Pattern as part of the dictionary

    With Recursive formatting, nothing stops you from putting the template itself into the dictionary, too. You can even have both your prompts there (positive/negative), and you unpack them with a couple of String Formatter nodes (with their only text being something like {pos_template} / {neg_template}), just before KSampler.

    This single possibility can drastically change your approach to workflow creation. Since building a prompt for a specific KSampler becomes effectively free (with a properly configured dictionary) and string-formatting/text-encoding is almost free, too - you no longer need passing spaghetti of your pre-encoded conditionings all across your workflow. Instead, you just build them in-place by simply setting a couple of "special" keys to the desired toggle-like values, and pass only your all-in-one dictionary itself.

    A negative prompt example

    neg_recursive_example

    Try it yourself:

    bad_quality
    (worst quality:1.2), (low quality:1.2), (normal quality:1.2), lowres
    
    bad_anatomy_short
    bad anatomy
    
    bad_anatomy_extra
    ugly, unnatural body, error
    
    bad_anatomy_long
    {bad_anatomy_short}, {bad_anatomy_extra}
    
    bad_hands_short
    bad hands
    
    bad_hands_extra
    extra finger, missing fingers
    
    bad_hands_long
    {bad_hands_short}, {bad_anatomy_long}, {bad_hands_extra}
    
    bad_eyes_short
    imperfect eyes, skewed eyes
    
    bad_face_short
    {bad_eyes_short}, unnatural face
    
    bad_face_long
    {bad_face_short}, {bad_anatomy_long}
    
    bad_limbs_short
    extra limb, missing limbs
    
    bad_human_long
    {bad_anatomy_short}, {bad_hands_short}, {bad_face_short}, {bad_anatomy_extra}, {bad_limbs_short}
    
    watermark
    signature, watermarks
    
    neg_common
    {bad_quality}, {watermark}, {bad_human_long}
    

    When you need curly braces themselves

    To have the literal curly-brace characters inside the formatted prompt, you need to "escape" them: whenever you need one, you type it twice ('{{' or '}}'). Then, after formatting, it will turn to '{' or '}', respectively.

    Keep in mind though, that with Recursive formatting, any {{text}} will become {text} after very first iteration, and thus on the next one, it still will be treated as a placeholder to put a string with a text key into.

    However, this might be exactly what you want for...

    Dynamic pattern aka conditional formatting

    In other words, you build a prompt, where keys themselves are compiled from pieces. For example:

    • Your main text template has {{character_{active_char}}} pattern somewhere inside it.
    • You also have a string named active_char in your dict, which you simply set to a number.
    • Also-also, you have strings named character_1, character_2, etc.
    • Then, with recursive formatting, depending on just a single value you set the active_char element to, the following happens:
      • At the first iteration, {{ in the beginning and }} in the end are treated as escaped ones, so they're simply replaced to { and }.
      • The middle {active_char} part, however, is treated as a real pattern to replace.
      • Thus, after the first iteration, {{character_{active_char}}} becomes {character_1}...
      • ... and in the next iteration, the actual value of character_1 string is placed here instead.

    Clearly, to take advantage of this approach, you need to build your dictionary very cautiously and precisely. But if you do so, you effectively get a way of building entire logic trees, represented as data (not as code), all self-contained inside a single dictionary, but still letting you generate a completely different prompt by changing values of one or two such "switcher" strings.

    At this point, your imagination is your only limit.

    Implementation details for programmers

    Internally in the main String Formatter node, just a built-in str.format_map() is called with keyword arguments from the passed Format-Dict, which is literally just a dict (and it's expected to have only string keys).

    So any "complex" formatting patterns are available, too (like {float_value:.3f}). Add ANY to Format-Dict node is there for exactly that.