ComfyUI Extension: ComfyUI-IMGNR-Utils

Authored by ImagineerNL

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ComfyUI Utility Nodes by Imagineer. Currently 1: Catch and Edit Text, useful for grabbing AI generated prompts which you edit by hand. Doing so mutes the upstream node, improving speed and saving external calls and budget.

Custom Nodes (0)

    README

    ComfyUI-IMGNR-Utils; In fieri

    I created this as a custom node pack, as it is intended to become one place for multiple smaller utilities. Currently it only consists of Catch and Edit Text (Catch_Edit_Text) but will hopefully grow out to be more. My other B/W SVG conversion node, ComfyUI-ToSVG-Potracer, is currently a standalone node, due to its nature and requiring external nodepacks.

    1. Catch & Edit Text

    Usecase for this node is the loss of control I found when having my text prompts created by either an AI or a random generator. Pythongosssss has a great node that shows you the output of the text, called 'Show Text', which at least shows you the prompt being generated. However, I often wanted to tweak the prompt to my personal likings, or simply because the output wasn't to my liking. But when you want to change that prompt, you have to create a new string of nodes and mix it with a switch to either take the generated prompt or your custom text. And there's no link between the generated prompt and your edits.

    Besides that, I was also worried I might run through my rate limit when calling an external AI, while the output of the generated prompt didnt even differ that much between the runs.

    Enter Catch & Edit Text; a node that Catches and shows text being created by a previous node and enables editing the text for subsequent run. Using the edited text also mutes the input node, saving processing time and possibly budget on rated calls. The example below shows the workings of the node. Of course, the current output to the 'Show Text' node is useless and just for reference.

    | | | :-------------: | | Example_Workflow | | Example workflow Catch and Edit Text |


    • NOTE: ONLY connect to the INPUT_TEXT below; <br>Connecting to the textbox turns this node effectively into a a/b switch instead of an editor.

    • Output is controlled by action switch.

      • Use Input: Outputs the connected text, updates this view.
      • Use Edit_Mute_Input: Outputs the (edited) text from current node, mutes input node.

    Installation

    • Loading the Example Workflow here or from Openart.ai and allowing ComfyUI to install missing nodes.

    • Using ComfyUI Manager --> Custom Node Manager --> Search for:

        ComfyUI-IMGNR-Utils
      
    • Using comfyregistry manual installation:

        comfy node registry-install ComfyUI-IMGNR-Utils
      
    • Manual Installation

      1. Navigate to your /ComfyUI/custom_nodes/ folder.

      2. Run the following command to clone the repository:

         git clone https://github.com/ImagineerNL/ComfyUI-IMGNR-Utils
        
      3. (Currently no requirements to install, this is for future reference) Navigate to your ComfyUI-IMGNR-Utils folder.

        • Command for Portable/venv:

          path/to/ComfUI/python_embeded/python.exe -s -m pip install -r requirements.txt
          
        • Command for system Python:

          pip install -r requirements.txt
          

    Sources, Shoutouts, Love and Inspiration

    To Do

    • [X] Deploy V1 to Github
    • [X] Deploy to Comfyregistry
    • [ ] Real life testing & feedback

    Disclaimer

    While tested thoroughly, and as with all custom nodes, USE AT YOUR OWN RISK. While tested a lot and I have IT knowledge, I am no programmer by trade. This is a passion project for my own specific usecase and I'm sharing it so other people might benefit from it just as much as i benefitted from others. I am convinced this implementation has its flaws and it will probably not work on all other installations worldwide. I can not guarantee if this project will get more updates and when.