This extension contains 6 nodes for ComfyUI that allows for more control and flexibility over the noise.
This repo contains 6 nodes for ComfyUI that allows for more control and flexibility over the noise. This allows e.g. for workflows with small variations to generations or finding the accompanying noise to some input image and prompt.
This node lets you generate noise, you can find this node under latent>noise
and it the following settings:
The functionality of this node has been moved to core, please use: Latent>Batch>Repeat Latent Batch
and Latent>Batch>Latent From Batch
instead.
This node lets you duplicate a certain sample in the batch, this can be used to duplicate e.g. encoded images but also noise generated from the node listed above. You can find this node under latent
and it has the following settings:
This node lets you mix two latents together. Both of the input latents must share the same dimensions or the node will ignore the mix factor and instead output the top slot. When it comes to other things attached to the latents such as e.g. masks, only those of the top slot are passed on. You can find this node under latent
and it comes with the following inputs:
This node can be used to calculate the amount of noise a sampler expects when it starts denoising. You can find this node under latent>noise
and it comes with the following inputs and settings:
Most of the time you'd simply want to keep start_at_step
at zero, and end_at_step
at steps
, but if you'd want to re-inject some noise in between two samplers, e.g. one sampler that denoises from 0 to 15, and a second that denoises from 10 to 20, you'd want to use a start_at_step
10 and an end_at_step
of 15. So that the image we get, which is at step 15, can be noised back down to step 10, so the second sampler can bring it to 20. Take note that the Advanced Ksampler has a settings for add_noise
and return_with_leftover_noise
which when working with these nodes we both want to have disabled.
This node lets you actually inject the noise into an image latent, you can find this node under latent>noise
and it comes with the following inputs:
This node does the reverse of a sampler. It calculates the noise that would generate the image given the model and the prompt. You can find this node under sampling
and it takes the following inputs and settings:
When trying to reconstruct the target image as faithful as possible this works best if both the unsampler and sampler use a cfg scale close to 1.0 and similar number of steps. But it is fun and worth it to play around with these settings to get a better intuition of the results. This node let's you do similar things the A1111 img2img alternative script does
here are some examples that show how to use the nodes above. Workflows to these examples can be found in the example_workflow
folder.
To create small variations to a given generation we can do the following: We generate the noise of the seed that we're interested using a Noisy Latent Image
node, we then create an entire batch of these with a Duplicate Batch Index
node. Note that if we were doing this for img2img we can use this same node to duplicate the image latents. Next we generate some more noise, but this time we generate a batch of noise rather than a single sample. We then Slerp this newly created noise into the other one with a Slerp Latents
node. To figure out the required strength for injecting this noise we use a Get Sigma
node. And finally we inject the slerped noise into a batch of empty latents with a Inject Noise
node. Take note that we use an advanced Ksampler with the add_noise
setting disabled
To get the noise that recreates a certain image, we first load an image. Then we use the Unsampler
node with a low cfg value. To check if this is working we then take the resulting noise and feed it back into an advanced ksampler with the add_noise
setting disabled, and a cfg of 1.0.