ComfyUI_Antonioilev_Lightpack
π ComfyUI Light Pack β turn ComfyUI into a powerful 3D and image-processing toolbox. 40+ practical nodes for mesh repair, UV workflows, PBR previews, texture tools, image management, and workflow control β built to solve real production problems and save hours of manual work.
Nodes (39)
The 'GPU' in the name is a lie, but the sealer works
For the skirt, the inner shell, and the seam nobody wanted
A firebreak, not a habit
Export glb/obj/stl for free, fbx costs you one CLI install
Pulls the basecolor out of a .glb, and only the basecolor
It closes the flat cut and leaves your hair alone
A real ear-clipping triangulator, with two traps in the defaults
The fill-holes node that knows when to refuse
How you get six renders into one batch when they arrive one at a time
One path in, three map channels out
Weld, then kill the confetti
Mesh Colorizer (Legacy) is the 10-slot Multi Colorizer wearing an old ID
The one that deletes the insides and calls pymeshfix
For the mesh that renders inside-out
Manifold3d does the work, and one slider is decorative
Shrinkwrap your clean topology onto the noisy original
The five-second way to tell your parts apart
It's a sphere delete, not a boolean β place it accordingly
The green channel is why your normal map looks wrong
A smoother that shows you what it decided to protect
Hunyuan3D Gave You Triangle Soup β This Makes It Watertight
A UV Node That Admits It's an Experiment (and Still Saves You Time)
Dump Your BC/NM/POS Passes to Disk Without Clicking Six Times
PNGs With a Real Alpha Mask, Courtesy of rembg
The Handy Little Node That Un-Flips Your UV Islands and Packs Them
Shrink or Grow Every UV Island in Place, Without Repacking
Real UVs Without Leaving the Graph
Weld Your Mesh Without Wrecking the UVs
One Node, Five Hole Tools, and a Colour-Coded Answer
A file loader that hands Qwen-VL a path, not just pixels
Tbox's single-path image export, and how it differs from its plural sibling
Load a GLB or FBX Straight Into a ComfyUI Graph
Find the Long Boundaries Before They Ruin Your Remesh
The Watertight Check That Talks to Your Console, Not Your Screen
Look at Your UVs Before You Waste a Bake
A Filename Suffix Node That Cares About the Extension
Three Sliders That Beat Messing With Levels
The 3D Node That Parks a Mesh on Disk So You Don't Regenerate It
Cache Them to Disk
ComfyUI_Antonioilev_Lightpack
π ComfyUI Light Pack β turn ComfyUI into a powerful 3D and image-processing toolbox.
40+ practical nodes for mesh repair, UV workflows, PBR previews, image management, and workflow control β built to solve real production problems and save hours of manual work.
π₯ Why Antonioilev Light Pack?
ComfyUI is incredibly powerful β but complex 3D workflows often require a lot of manual work, external tools, repetitive operations, and small utilities that are surprisingly difficult to build into a workflow.
Antonioilev Light Pack is built to remove that friction.
Instead of constantly switching between applications, repairing meshes manually, rebuilding UVs, checking textures, managing images, or writing small scripts for routine operations, you can perform many of these tasks directly inside ComfyUI workflows.
The Light Pack focuses on practical tools that are useful in real production workflows:
- π§± 3D mesh processing and repair
- π UV unwrapping and UV manipulation
- π©Ί Automatic mesh cleanup and fixing
- π³οΈ Hole detection and repair
- π§· Watertight and hard-weld operations
- ποΈ 3D, UV and PBR previews
- π¨ Image processing
- πΎ Image and workflow state management
- β‘ GPU-accelerated mesh operations
- π§Ή Memory and VRAM utilities
- π― Projection and geometry tools
Everything is designed around one principle:
Solve real problems. Make the workflow faster. Keep everything inside ComfyUI.
π§° What's Included
ποΈ View & Preview Tools
Tools for inspecting and preserving your working state directly inside ComfyUI.
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πππ¦ 3D View Save Load Save and restore 3D viewport states.
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ποΈπΎπ 2D View Save Load Save, load and manage 2D preview states.
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πΊοΈποΈ UV Preview Quickly inspect UV layouts directly in the workflow.
π§± Mesh Processing & Repair
A collection of practical tools for cleaning, repairing and preparing meshes for downstream workflows.
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π¦ Combine Meshes (Smart) Combine meshes intelligently while preserving workflow usability.
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π Refine Mesh Refine geometry for cleaner and more usable meshes.
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π Normals Fixer Repair and correct mesh normals.
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π§΅ Hole Filler Fill holes in mesh geometry.
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π§© CapGPU GPU-accelerated mesh capping.
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π§± GPU Mesh Builder Build mesh geometry using GPU acceleration.
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π©Ί MeshFixer PRO (Safe Repair) Robust mesh repair designed for safer production workflows.
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β CleanMesh Remove unwanted geometry and clean meshes.
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π§· UV-Safe Hard Weld Weld geometry while protecting UV integrity.
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βοΈ Mesh Cutter Cut meshes directly inside the workflow.
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π HoleSurgeon Advanced hole detection and surgical mesh repair.
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π§Ή Mesh Cleaner Clean problematic or unnecessary geometry.
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π MeshOneSurface Process and consolidate mesh surfaces.
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π³οΈ Long Holes Finder Detect long and problematic holes in geometry.
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π³οΈ Hole Hub Centralized tools for working with mesh holes.
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π§© HardBottomCap Create hard caps for open mesh bottoms.
π UV Workflow Tools
UV operations designed specifically for procedural and AI-assisted 3D workflows.
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UVUnwrap (xatlas) Automatic UV unwrapping powered by xatlas.
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π UVShellScale Scale UV shells efficiently.
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π UVFixer Fix problematic UV layouts.
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π§· Mesh UV Watertight Prepare and repair UVs for watertight mesh workflows.
π¨ Texture, Color & Image Tools
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π¦ NormalSpaceConverter Convert normal maps between normal-space conventions.
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π Lightness Shadows/Mid/High Independently control lightness in shadows, midtones and highlights.
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π·οΈ Suffix Quickly add or manipulate filename suffixes for workflow automation.
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π¦ GLBTextureExtractor Extract textures directly from GLB assets.
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πΎπ§± Composite Saver Save composited workflow results.
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πΎ ImageSaver Save images with workflow-friendly controls.
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π Load_batch_images Load batches of images efficiently.
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πΎ Save_batch_images Save image batches.
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πΎ Save_batch_images_alfa Save image batches while preserving alpha information.
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π₯ ImageLoader Load images into your workflow.
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π List Batch Images Inspect and manage image batches.
π― Projection & Geometry
- π― MeshProjector Project geometry and data directly within the workflow.
β‘ GPU & Workflow Utilities
- π§Ή Clear VRAM Quickly release VRAM between heavy processing stages.
Designed for workflows where multiple large 3D and AI operations are chained together and memory management matters.
π Built for Real Workflows
Antonioilev Light Pack isn't designed around collecting hundreds of tiny novelty nodes.
It is built around production problems.
Problems such as:
- "This mesh has holes."
- "The normals are broken."
- "I need UVs quickly."
- "These UVs need fixing."
- "I need to weld this geometry without destroying the UVs."
- "I need to inspect the PBR result."
- "I need to extract textures from this GLB."
- "I need to process 50 images."
- "I need to preserve this viewport state."
- "I need to free VRAM before the next stage."
Instead of leaving ComfyUI to solve each problem elsewhere, Light Pack brings practical tools directly into the workflow.
π₯ See It In Action
The Antonioilev YouTube channel demonstrates the nodes directly inside ComfyUI.
Every tool is shown in actual workflows rather than being described only through documentation.
Watch the Light Pack videos to see what the nodes actually do.
π§© Designed for ComfyUI
Antonioilev Light Pack is designed to work as a collection of reusable building blocks inside ComfyUI.
Combine the nodes with your existing:
- 3D generation pipelines
- mesh processing pipelines
- UV workflows
- PBR tools
- batch processing workflows
- custom ComfyUI nodes
Build the workflow once.
Reuse it.
Automate the boring parts.
π¦ Installation
Clone this repository into your ComfyUI custom_nodes directory:
cd ComfyUI/custom_nodes
git clone https://github.com/Antonioilev/ComfyUI_Antonioilev_Lightpack.git
Restart ComfyUI after installation.
βοΈ Requirements
Antonioilev Light Pack is intended to run inside a standard ComfyUI environment.
Some nodes may use additional Python packages or external libraries depending on the functionality being used.
See the node documentation and installation instructions for the corresponding requirements.
π‘ Philosophy
Less manual work. More control. More automation. More powerful ComfyUI workflows.
Antonioilev Light Pack was created for artists, technical artists, developers and creators who want to push ComfyUI beyond simple image generation and use it as a serious 2D + 3D production environment.
π οΈ Antonioilev
Antonioilev β Custom Nodes & Tools for ComfyUI
Building practical tools for:
3D β’ Texturing β’ Geometry β’ UV β’ PBR β’ Image Processing β’ Workflow Automation
More Antonioilev tools and larger node packs are coming.
β If Antonioilev Light Pack is useful to you, consider starring the repository.
It helps the project grow and makes it easier for other ComfyUI users to discover it.