Random nodes for ComfyUI I made to solve my struggle with ComfyUI (ex: pipe, process). Have varying quality.
Random nodes for ComfyUI I made to solve my struggle with ComfyUI. Have varying quality.
More Docs (can be shown directly in the UI if rgthree is installed).
Piping:
Highway
: yet another implementation but overkill version of pipe and reroute.HighwayBatch
: batching version of Highway
.Junction
: over-the-head data packing and unpacking sequentially.JunctionBatch
: if Junction
and ComfyUI batching have a kid.Merge
: pipe and batch merging.Misc:
BoxRange
: visualization of boxes. usefull for anything that requires boxes (which is x
, y
, width
, height
).
ConditioningSetAreaPercentage
and anything that have percentage size
and have exact x,y,width,height
input name are supported. More will come in the future.~~Beautify
: the beautification of data for easy troubleshooting.Stringify
: anything to string, optionally together.RandomInt
: different from other implementation such that it generate number server side to works with Loop
.Hub
: widget management to the max.
CastReroute
: basically like Reroute
but have ability to specify custom type. Useful when dealing with Highway
, Junction
and such.Cloud
: Prompt/Data/etc management made "easy".Tag
: Data tagging mechanism.Control Flow:
Loop
: very hacky recursive repetition by messing with ComfyUI internals.Hold
: hold data between each loop execution.Count
: simple counter to use with Loop
.Switch
: allows input/output switching. Will not evaluate unused inputs."Execute anything" node:
ScriptNode
ScriptRule
Script
Added Tag node to allow better data management. Demo workflow:
<details> <p align="center"> <img src="https://github.com/Trung0246/ComfyUI-0246/assets/11626920/2f59fbd8-af0a-4784-aa53-299fffb7a7cf"> </p> </details>Added Cloud and Switch node (still techincally in beta but whatever). Also added 0246.AlternateDOMWidget
option.
Demo workflow are below:
<details> <p align="center"> <img src="https://github.com/Trung0246/ComfyUI-0246/assets/11626920/8f0a9d5b-444d-41ac-89a4-cfeca0f0ccc2"> </p> </details>Tons more nodes. Here's the simple workflow image that showcase everything within this update.
For any nodes related to Script
, *_order
widget will determine script execution order, which depends on natsort. How it being sorted can be customized by doing things like INT, LOCALE
within the _sort_mode
widget.
Warning: The recent changes I have changed how Highway and Junction tracking types. Therefore the best way to mitigrate this is to just copy the _query
or _offset
, create a new Highway or Junction, paste the string then reconnect everything over. I've probably find a way to automate this.
I recommended you to play around with this sample workflow (edit 2024-01-20: kind of obsolete but should still works with some manual fixes):
<details> <p align="center"> <img src="https://github.com/Trung0246/ComfyUI-0246/assets/11626920/05d53d43-a707-4c49-bbc9-cbaf98f70cc0"> </p> </details>