ComfyUI Extension: ComfyUI-MeshCraft

Authored by PozzettiAndrea

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A custom node that crops images to specified dimensions from a center point with optional offset

Custom Nodes (0)

    README

    ComfyUI-MeshCraft

    Complete 3D generation and manipulation package for ComfyUI

    Craft and transform 3D meshes in ComfyUI. Full Hunyuan 3D 2.1 integration with caching optimizations, advanced mesh processing, and experimental tools for prompt-based editing.

    Features

    3D Generation (Powered by Hunyuan 3D 2.1)

    • Image-to-3D: Generate high-quality meshes from single images
    • Multi-view Texturing: AI-powered PBR texture generation
    • Model Caching: 5-10x faster workflow execution with intelligent model caching
    • Batch Processing: Process multiple images/meshes in one go

    Mesh Processing

    • Mesh Cleaning: Remove disconnected floater geometry and degenerate faces
    • Face Reduction: Intelligent remeshing using Instant Meshes algorithm
    • Normal Smoothing: Smooth vertex normals for better shading
    • UV Unwrapping: Prepare meshes for texturing
    • Format Export: GLB, OBJ, STL support

    Installation

    Via ComfyUI Manager (Recommended)

    1. Open ComfyUI Manager
    2. Search for "ComfyUI-MeshCraft"
    3. Click Install

    Manual Installation

    Step 1: Install Hunyuan 3D (required for generation nodes)

    cd ComfyUI/custom_nodes/
    git clone https://github.com/visualbruno/ComfyUI-Hunyuan3d-2-1
    cd ComfyUI-Hunyuan3d-2-1
    # Follow their installation instructions
    

    Step 2: Install MeshCraft

    cd ComfyUI/custom_nodes/
    git clone https://github.com/YOUR_USERNAME/ComfyUI-MeshCraft
    cd ComfyUI-MeshCraft
    pip install -r requirements.txt
    

    Restart ComfyUI after installation.

    Nodes

    MeshCraft Post-Process

    Advanced mesh post-processing with multiple optimization options.

    Inputs:

    • trimesh (TRIMESH): Input mesh to process
    • remove_floaters (BOOLEAN): Remove disconnected geometry components (default: True)
    • remove_degenerate_faces (BOOLEAN): Remove invalid faces (default: True)
    • reduce_faces (BOOLEAN): Apply face reduction (default: True)
    • max_facenum (INT): Target maximum face count (default: 40000)
    • smooth_normals (BOOLEAN): Smooth vertex normals (default: False)

    Outputs:

    • trimesh (TRIMESH): Processed mesh

    Example Use Cases:

    • Clean up generated 3D meshes before texturing
    • Reduce polygon count for real-time applications
    • Remove artifacts from 3D reconstruction
    • Prepare meshes for physics simulations

    Requirements

    • Python 3.10+
    • ComfyUI
    • trimesh
    • numpy
    • pynanoinstantmeshes

    Roadmap

    • [ ] PyVista integration for parametric editing
    • [ ] Multi-view editing with Flux
    • [ ] Prompt-driven mesh deformation
    • [ ] UV unwrapping utilities
    • [ ] Mesh subdivision and smoothing

    Contributing

    Contributions welcome! This is an experimental workshop for 3D mesh editing.

    1. Fork the repository
    2. Create a feature branch
    3. Make your changes
    4. Submit a pull request

    License

    Mesh Processing Nodes: MIT License (see LICENSE file)

    Hunyuan 3D Nodes: Tencent Hunyuan 3D 2.1 Community License (see LICENSE_TENCENT_HUNYUAN)

    • Free for research, education, and commercial use (<1M monthly active users)
    • Geographic restrictions apply (excludes EU, UK, South Korea)
    • Cannot be used to train competing AI models

    Credits

    MeshCraft: Built for the ComfyUI community. Part of the scan2wall project.

    Hunyuan 3D Integration: Based on ComfyUI-Hunyuan3d-2-1 by visualbruno

    Modifications:

    • Added model caching for 5-10x faster reloads
    • Memory management optimizations
    • Package integration for full 3D pipeline

    Powered by:

    • Tencent Hunyuan 3D 2.1 (image-to-3D generation)
    • Instant Meshes (remeshing algorithm)

    Support

    Acknowledgments

    • Instant Meshes algorithm by Jakob et al.
    • ComfyUI by comfyanonymous
    • trimesh library